DX <12 and Shaders outside of vulkan, what are the plans?

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DX <12 and Shaders outside of vulkan, what are the plans?

Post by here » Wed May 13, 2020 10:38 am

I know a lot of focus is on getting everything translated and working with vulkan, but is there still hope for getting the various fixmes about the shader model 4 and dx11 stub functions implemented in the near to midterm future?

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