The game in question is Legend of Heroes: Zero no Kiseki(English patched). Audio, videos, voices, letters correctly displayed, all of that is working. However, the game lags whenever certain animations fire off and/or just before they do. It also lags when I enter/start fights. Something is odd here, I wonder if anyone could lend a hand if possible, I really like the game and if possible wouldn't want to re-install windows and dual boot to play it. The game has low requirements so it's not a hardware problem. I must be missing some library or something.
I'm using Debian buster with wine 4.0-2 and with these configs/specs
wine configs:
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64 bit bottle as the 32 one wasn't working
winecfg -> dinput8.dll, amstream, winegstreamer(this one disabled)
winetricks -> amstream quartz xvid corefonts
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CPU: Topology: Dual Core model: Intel Core i3-4110M bits: 64 type: MT MCP
L2 cache: 3072 KiB
Speed: 798 MHz min/max: 800/2600 MHz Core speeds (MHz): 1: 798 2: 798
3: 798 4: 798
Graphics: Device-1: Intel 4th Gen Core Processor Integrated Graphics driver: i915 v: kernel
Device-2: NVIDIA GM108M [GeForce 940M] driver: nouveau v: kernel
Display: x11 server: X.Org 1.20.4 driver: modesetting unloaded: fbdev,vesa
resolution: 1680x1050~60Hz
OpenGL: renderer: Mesa DRI Intel Haswell Mobile v: 4.5 Mesa 18.3.6
Audio: Device-1: Intel Xeon E3-1200 v3/4th Gen Core Processor HD Audio
driver: snd_hda_intel
Device-2: Intel 8 Series/C220 Series High Definition Audio
driver: snd_hda_intel
Sound Server: ALSA v: k4.19.0-5-amd64