Issues running simmiland.

Open forum for end-user questions about Wine. Before asking questions, check out the Wiki as a first step.
Forum Rules
Locked
ashirviskas
Newbie
Newbie
Posts: 3
Joined: Wed Aug 29, 2018 12:23 pm

Issues running simmiland.

Post by ashirviskas »

Hello,
it's my first time posting here as I was able to resolve all of the issues with wine by myself, following instructions. However, this time I wasn't able to. Can you check out the logs and point me in the right direction? Thanks!

Code: Select all

Attempting to set gamepadcount to 12
0009:fixme:dwmapi:DwmEnableMMCSS (1) stub
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x32f064,0x00000000), stub!
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0009:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible.
0009:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0009:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible.
0009:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
0009:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
0009:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
0009:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
Error in vertex shader "shaderBlur":

 memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER

0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0009:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible.
0009:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0009:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible.
0009:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
0009:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
0009:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
0009:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
Error in vertex shader "shaderHQ2X":

 memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER

0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0009:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible.
0009:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0009:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible.
0009:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
0009:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
0009:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
0009:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
Error in vertex shader "sh_overgang":

 memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER

0009:err:module:load_builtin_dll failed to load .so lib for builtin L"winepulse.drv": libpulse.so.0: cannot open shared object file: No such file or directory
ALSA lib dlmisc.c:287:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so ((null): libpulse.so.0: cannot open shared object file: No such file or directory)
ALSA lib dlmisc.c:287:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so ((null): libpulse.so.0: cannot open shared object file: No such file or directory)
Unable to find output device "null" defaulting to "Out: HDA Intel PCH - ALC3246 Anawinemm.vxd via DirectSound"
Total memory used = 52914794(0x03276a6a) bytes
002e:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
ERROR!!! :: ############################################################################################
FATAL ERROR in Vertex Shader compilation

ShaderName: sh_overgang


memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER


at gml_Object_obj_intro_Draw_77
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_intro_Draw_77 (line -1)

Attempting to set gamepadcount to 0
---------------------------------------------------------------
minFPS, maxFPS, avgFPS
2147483647, -2147483648, 30
---------------------------------------------------------------
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
002e:err:d3d:wined3d_debug_callback 0x1bd0d0: "GL_INVALID_OPERATION in glVertexAttribPointer(non-VBO array)".
0009:err:d3d:wined3d_device_decref Device released with resources still bound.
0009:err:d3d:wined3d_device_decref Leftover resource 0x1c0ea8 with type WINED3D_RTYPE_TEXTURE_2D (0x3).
qwertymnb
Level 4
Level 4
Posts: 237
Joined: Sun Jan 17, 2016 4:36 pm

Re: Issues running simmiland.

Post by qwertymnb »

You might want to start with

"winetricks d3dcompiler_43"

and see how far you get then. If it still fails, post consoleoutput again

Regards
ashirviskas
Newbie
Newbie
Posts: 3
Joined: Wed Aug 29, 2018 12:23 pm

Re: Issues running simmiland.

Post by ashirviskas »

qwertymnb wrote:You might want to start with

"winetricks d3dcompiler_43"

and see how far you get then. If it still fails, post consoleoutput again

Regards
Thanks! Now I can run the game, but it has no sound, which is not a big issue.
spoon0042
Level 6
Level 6
Posts: 572
Joined: Thu Dec 24, 2009 11:00 am

Re: Issues running simmiland.

Post by spoon0042 »

ashirviskas wrote:Thanks! Now I can run the game, but it has no sound, which is not a big issue.
From the log you posted you seem to be missing 32-bit libpulse, if you wanted to still try to fix that.
ashirviskas
Newbie
Newbie
Posts: 3
Joined: Wed Aug 29, 2018 12:23 pm

Re: Issues running simmiland.

Post by ashirviskas »

spoon0042 wrote:
ashirviskas wrote:Thanks! Now I can run the game, but it has no sound, which is not a big issue.
From the log you posted you seem to be missing 32-bit libpulse, if you wanted to still try to fix that.
I don't know what happened, but today it started running with sound. So no issues here anymore.
Locked