¿Could wine be ported to PS4 SDK?

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linuxkid
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¿Could wine be ported to PS4 SDK?

Post by linuxkid »

You can see some advances about PS4 linux here viewtopic.php?f=8&t=30664

The PS4 operating system is Orbis OS, based on FreeBSD 9

https://en.wikipedia.org/wiki/PlayStati ... m_software

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So.. ¿Could be the wine code ported at the PS4 SDK to execute windows games from the PS4 native system without linux?


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DarkShadow44
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Re: ¿Could wine be ported to PS4 SDK?

Post by DarkShadow44 »

Possibly yes, PS4 seems to be x86. But it would be a hard undertaking nevertheless, I guess.
linuxkid
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Re: ¿Could wine be ported to PS4 SDK?

Post by linuxkid »

DarkShadow44 wrote:Possibly yes, PS4 seems to be x86. But it would be a hard undertaking nevertheless, I guess.
There is a homebrew open source project with included PS4 sdk tools.

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https://github.com/OpenOrbis/mira-project
https://github.com/OpenOrbis


So if some WINE developers are interested they can aport.
https://github.com/OpenOrbis/mira-project/releases

A jailbroken PS4 is needed with the 5.01 or 5.05 firmware


It could be amazing


The Mira Project
The Mira Project is a set of tools that grants you more power and control over your jailbroken Playstation 4. It is the result of all the hard work by the OpenOrbis team.

It works differently to the custom firmware experience on Playstation 3, where CFW would be installed on the system via modified PUP files (e.g. Rebug), however once the framework is installed and ran it gives users the same functionality they were previously used to.
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