Code: Select all
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc()
@ utils.c / 1426
Code: Select all
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc()
@ utils.c / 1426
I'm not sure what this specific fixme is for but in general you can ignore them. You can turn off debug messages withrockinup1231 wrote:I'm trying to figure out what a certain fixme means since I think it has to do with the serious lag in a game I maintain on the appDB.
In the game menu, it plays fine until I try to open a window to mess around with game options whether it be settings or to prepare to start a game session. Anyway, what does "set_tex_op_nvrc" mean?Code: Select all
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ utils.c / 1426
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WINEDEBUG=-all wine yourprogram.exe
If you really have to know what that message means you should really know where it came from: utils.c : 1426rockinup1231 wrote:I'm trying to figure out what a certain fixme means since I think it has to do with the serious lag in a game I maintain on the appDB.
In the game menu, it plays fine until I try to open a window to mess around with game options whether it be settings or to prepare to start a game session. Anyway, what does "set_tex_op_nvrc" mean?Code: Select all
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ utils.c / 1426
Code: Select all
trace:d3d:set_tex_op_nvrc stage 2, is_alpha 1, op WINED3DTOP_DISABLE, arg1 0x2, arg2 0x1, arg3 0x1, texture_idx -1
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc()
@ utils.c / 1426
trace:d3d:tex_coordindex No texture unit mapped to stage 2. Skipping texture coordinates.
trace:d3d:transform_texture Using a vertex shader, or stream sources not sorted out yet, skipping
trace:d3d:tex_colorop Setting color op for stage 3
warn:d3d:tex_colorop Using non 1:1 mapping: 3 -> -1!
trace:d3d:tex_colorop Stage disabled
trace:d3d:tex_alphaop Setting alpha op for stage 3
trace:d3d:tex_alphaop Setting alpha op for stage 3
trace:d3d:set_tex_op_nvrc stage 3, is_alpha 1, op WINED3DTOP_DISABLE, arg1 0x2, arg2 0x1, arg3 0x1, texture_idx -1
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc()
@ utils.c / 1426
trace:d3d:tex_coordindex No texture unit mapped to stage 3. Skipping texture coordinates.
trace:d3d:transform_texture Using a vertex shader, or stream sources not sorted out yet, skipping
trace:d3d:tex_colorop Setting color op for stage 4
warn:d3d:tex_colorop Using non 1:1 mapping: 4 -> -1!
trace:d3d:tex_colorop Stage disabled
trace:d3d:tex_alphaop Setting alpha op for stage 4
trace:d3d:tex_alphaop Setting alpha op for stage 4
trace:d3d:set_tex_op_nvrc stage 4, is_alpha 1, op WINED3DTOP_DISABLE, arg1 0x2, arg2 0x1, arg3 0x1, texture_idx -1
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc()
@ utils.c / 1426
trace:d3d:tex_coordindex No texture unit mapped to stage 4. Skipping texture coordinates.
trace:d3d:transform_texture Using a vertex shader, or stream sources not sorted out yet, skipping
trace:d3d:tex_colorop Setting color op for stage 5
warn:d3d:tex_colorop Using non 1:1 mapping: 5 -> -1!
trace:d3d:tex_colorop Stage disabled
trace:d3d:tex_alphaop Setting alpha op for stage 5
trace:d3d:tex_alphaop Setting alpha op for stage 5
trace:d3d:set_tex_op_nvrc stage 5, is_alpha 1, op WINED3DTOP_DISABLE, arg1 0x2, arg2 0x1, arg3 0x1, texture_idx -1
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc()
@ utils.c / 1426
trace:d3d:tex_coordindex No texture unit mapped to stage 5. Skipping texture coordinates.
trace:d3d:transform_texture Using a vertex shader, or stream sources not sorted out yet, skipping
trace:d3d:tex_colorop Setting color op for stage 6
warn:d3d:tex_colorop Using non 1:1 mapping: 6 -> -1!
trace:d3d:tex_colorop Stage disabled
trace:d3d:tex_alphaop Setting alpha op for stage 6
trace:d3d:tex_alphaop Setting alpha op for stage 6
trace:d3d:set_tex_op_nvrc stage 6, is_alpha 1, op WINED3DTOP_DISABLE, arg1 0x2, arg2 0x1, arg3 0x1, texture_idx -1
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc()
@ utils.c / 1426
trace:d3d:tex_coordindex No texture unit mapped to stage 6. Skipping texture coordinates.
trace:d3d:transform_texture Using a vertex shader, or stream sources not sorted out yet, skipping
trace:d3d:tex_colorop Setting color op for stage 7
warn:d3d:tex_colorop Using non 1:1 mapping: 7 -> -1!
trace:d3d:tex_colorop Stage disabled
trace:d3d:tex_alphaop Setting alpha op for stage 7
trace:d3d:tex_alphaop Setting alpha op for stage 7
trace:d3d:set_tex_op_nvrc stage 7, is_alpha 1, op WINED3DTOP_DISABLE, arg1 0x2, arg2 0x1, arg3 0x1, texture_idx -1
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc()
@ utils.c / 1426
trace:d3d:tex_coordindex No texture unit mapped to stage 7. Skipping texture coordinates.
trace:d3d:transform_texture Using a vertex shader, or stream sources not sorted out yet, skipping
trace:d3d:sampler Sampler: 0
trace:d3d:sampler glActiveTextureARB call ok state.c / 2482
trace:d3d:ActivateContext (0x2a18268): Selecting context for render target 0x133da8, thread 25
trace:d3d:sampler glTexEnvi(GL_TEXTURE_LOD_BIAS_EXT, ...) call ok state.c / 2523
trace:d3d:activate_dimensions glDisable(GL_TEXTURE_3D) call ok state.c / 1823
trace:d3d:activate_dimensions glDisable(GL_TEXTURE_CUBE_MAP_ARB) call ok state.c / 1826
trace:d3d:activate_dimensions glDisable(GL_TEXTURE_RECTANGLE_ARB) call ok state.c / 1830
trace:d3d:activate_dimensions glEnable(GL_TEXTURE_2D) call ok state.c / 1833
trace:d3d:sampler Sampler: 1
trace:d3d:sampler glActiveTextureARB call ok state.c / 2482
trace:d3d:sampler glBindTexture(GL_TEXTURE_2D, stateblock->wineD3DDevice->dummyTextureName[sampler]) call ok state.c / 2564
This is all you need. No piece it all together and you will get your reason. In case you don't - you have to actually know what all those parameters mean, what functions are being called and why.rockinup1231 wrote:Well I did what you asked vitamin, and I found the line and copied from there down the list to get what I thought was most relevant. (I hope I didn't cut anything off or throw too much more in since the file was about 57MB in size.)
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trace:d3d:set_tex_op_nvrc stage 2, is_alpha 1, op WINED3DTOP_DISABLE, arg1 0x2, arg2 0x1, arg3 0x1, texture_idx -1 fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_tex_op_nvrc() @ utils.c / 1426
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d3d:set_tex_op_nvrc stage 2, is_alpha 1, op WINED3DTOP_DISABLE, arg1 0x2, arg2 0x1, arg3 0x1, texture_idx -1
I'm afraid you are wrong. That line is printed here: http://source.winehq.org/source/dlls/wi ... ls.c#L1122rockinup1231 wrote:I'm not going to lie - I'm no programming expert, but I did spend time to look through the source code and try to pull together a solution.
That line, from what I know, indicates that wine is trying to debug an issue with the 3d desktop. The fixme itself indicates a texture that GL can't process (being that there is no texture instruction related to that hex number 0x500). The game screen with the options to choose through is 2D.Code: Select all
d3d:set_tex_op_nvrc stage 2, is_alpha 1, op WINED3DTOP_DISABLE, arg1 0x2, arg2 0x1, arg3 0x1, texture_idx -1
That's all I could get from it.