Wine and OS X
Wine and OS X
My girlfriend is currently running Leopard and she wants to use a certain playstation game playing program. I set her up with a trial version of Crossover Office but it still has a few undesirable bugs. I'm an experienced Linux user with lots of knowledge of Wine's configuration options but not enough experience with Macs. Options?
Wine and OS X
native osx binary of the ps emulator?
Dean
Xelinis wrote:
http://fragfest.com.au
Dean
Xelinis wrote:
--My girlfriend is currently running Leopard and she wants to use a certain playstation game playing program. I set her up with a trial version of Crossover Office but it still has a few undesirable bugs. I'm an experienced Linux user with lots of knowledge of Wine's configuration options but not enough experience with Macs. Options?
http://fragfest.com.au
Wine and OS X
Xelinis wrote:
There is a more recent version of Wine, specifically built for OSX,
called Darwine. Mike Kronenberg has created additional functionality
for Leopard. You can Google for his web site and download his Darwine
builds for Intel based Macs and try the latest one to see if the problem
you encountered has been fixed. If it has not, please look at the
Applications Database to see if the program exists for workarounds
and/or bug reports. If the problem you are encountering is not fixed or
has a workaround, please check Bugzilla if as bug report exists. If no
report exists, please create one.
Thank you.
James McKenzie
Xelinis:My girlfriend is currently running Leopard and she wants to use a certain playstation game playing program. I set her up with a trial version of Crossover Office but it still has a few undesirable bugs. I'm an experienced Linux user with lots of knowledge of Wine's configuration options but not enough experience with Macs. Options?
There is a more recent version of Wine, specifically built for OSX,
called Darwine. Mike Kronenberg has created additional functionality
for Leopard. You can Google for his web site and download his Darwine
builds for Intel based Macs and try the latest one to see if the problem
you encountered has been fixed. If it has not, please look at the
Applications Database to see if the program exists for workarounds
and/or bug reports. If the problem you are encountering is not fixed or
has a workaround, please check Bugzilla if as bug report exists. If no
report exists, please create one.
Thank you.
James McKenzie
Yes, I am aware of Darwine but I've heard mixed opinions on how to get it up and running. Some say Fink, some say Macports, others say compile from source. However, at the same time, I've heard complaints about all of the above options, particularly with OpenGL support. I'm just wondering if there's anyone here who can clear this up.
Wine and OS X
Xelinis wrote:
'different' X11 version.
I use Fink and have installed many packages, but that is because a
different OpenSource project requires them.
Again, I recommend that you look at Mike Kronenberg's builds and see if
they will work for you.
James McKenzie
OpenGL is horribly broken with Apple's X11. I recommend using aYes, I am aware of Darwine but I've heard mixed opinions on how to get it up and running. Some say Fink, some say Macports, others say compile from source. However, at the same time, I've heard complaints about all of the above options, particularly with OpenGL support. I'm just wondering if there's anyone here who can clear this up.
'different' X11 version.
I use Fink and have installed many packages, but that is because a
different OpenSource project requires them.
Again, I recommend that you look at Mike Kronenberg's builds and see if
they will work for you.
James McKenzie
Re: Wine and OS X
Thank you for the detailed response but do you suppose you could elaborate a bit more on using a different X11? Like I said before, my experience with Macs is a bit limited.James McKenzie wrote:Xelinis wrote:OpenGL is horribly broken with Apple's X11. I recommend using aYes, I am aware of Darwine but I've heard mixed opinions on how to get it up and running. Some say Fink, some say Macports, others say compile from source. However, at the same time, I've heard complaints about all of the above options, particularly with OpenGL support. I'm just wondering if there's anyone here who can clear this up.
'different' X11 version.
Wine and OS X
Xelinis wrote:
Darwine using them. I have no use at this time for OpenGL as none of
the programs I run uses it. I use Fink for my ported software and
additionally recommend visiting the Fink web site for more information.
James McKenzie
You could install X11 from either Fink or Macports and then buildJames McKenzie wrote:
Thank you for the detailed response but do you suppose you could elaborate a bit more on using a different X11? Like I said before, my experience with Macs is a bit limited.Xelinis wrote:
OpenGL is horribly broken with Apple's X11. I recommend using aYes, I am aware of Darwine but I've heard mixed opinions on how to get it up and running. Some say Fink, some say Macports, others say compile from source. However, at the same time, I've heard complaints about all of the above options, particularly with OpenGL support. I'm just wondering if there's anyone here who can clear this up.
'different' X11 version.
Darwine using them. I have no use at this time for OpenGL as none of
the programs I run uses it. I use Fink for my ported software and
additionally recommend visiting the Fink web site for more information.
James McKenzie
Wine and OS X
On 5 Mar 2008, at 22:01, James McKenzie wrote:
compatible with Fink, as it messes with freetype-config, and that
screws up X11 for some Fink packages. I found this out the hard way:
http://tinyurl.com/2p53nt
--
Kevin Horton
Ottawa, Canada
Darwine is not available as a Fink package. Darwine is not reallyXelinis wrote:You could install X11 from either Fink or Macports and then buildJames McKenzie wrote:
Thank you for the detailed response but do you suppose you couldXelinis wrote:
elaborate a bit more on using a different X11? Like I said
before, my experience with Macs is a bit limited.
Darwine using them. I have no use at this time for OpenGL as none
of the programs I run uses it. I use Fink for my ported software
and additionally recommend visiting the Fink web site for more
information.
compatible with Fink, as it messes with freetype-config, and that
screws up X11 for some Fink packages. I found this out the hard way:
http://tinyurl.com/2p53nt
--
Kevin Horton
Ottawa, Canada
Wine and OS X
Kevin Horton wrote:
install Darwine. I'm wondering why this happened.
James McKenzie
No strange occurrances of freetype-config on my system and I build andOn 5 Mar 2008, at 22:01, James McKenzie wrote:
Darwine is not available as a Fink package. Darwine is not reallyXelinis wrote:You could install X11 from either Fink or Macports and then buildJames McKenzie wrote:
Thank you for the detailed response but do you suppose you could
elaborate a bit more on using a different X11? Like I said before,
my experience with Macs is a bit limited.
Darwine using them. I have no use at this time for OpenGL as none of
the programs I run uses it. I use Fink for my ported software and
additionally recommend visiting the Fink web site for more information.
compatible with Fink, as it messes with freetype-config, and that
screws up X11 for some Fink packages. I found this out the hard way:
http://tinyurl.com/2p53nt
install Darwine. I'm wondering why this happened.
James McKenzie
Wine and OS X
On Mar 5, 2008, at 21:20, James McKenzie wrote:
latest package ...
-- Chip
new email: [email protected]
Not if you go to http://xquartz.macosforge.org/ and download theOpenGL is horribly broken with Apple's X11. I recommend using a
'different' X11 version.
latest package ...
-- Chip
new email: [email protected]
Wine and OS X
I have the latest xquartz (2.1.4) and it has a dead lock and doesn't
work with wine.
Take a look at this: http://bugs.winehq.org/show_bug.cgi?id=10184
Regards.
On Fri, Mar 7, 2008 at 3:25 AM, Chip G. <[email protected]> wrote:
work with wine.
Take a look at this: http://bugs.winehq.org/show_bug.cgi?id=10184
Regards.
On Fri, Mar 7, 2008 at 3:25 AM, Chip G. <[email protected]> wrote:
On Mar 5, 2008, at 21:20, James McKenzie wrote:
Not if you go to http://xquartz.macosforge.org/ and download theOpenGL is horribly broken with Apple's X11. I recommend using a
'different' X11 version.
latest package ...
-- Chip
new email: [email protected]
Wine and OS X
On 6 Mar 2008, at 21:27, James McKenzie wrote:
enough grief that I wasn't tempted to try it again, especially as I
found that simply installing wine using the Fink packaging system was
perfectly adequate to my needs.
--
Kevin Horton
Ottawa, Canada
Perhaps the issue was found and corrected in Darwine. It caused meKevin Horton wrote:No strange occurrances of freetype-config on my system and I buildOn 5 Mar 2008, at 22:01, James McKenzie wrote:
Darwine is not available as a Fink package. Darwine is not reallyXelinis wrote: You could install X11 from either Fink or Macports and then build
Darwine using them. I have no use at this time for OpenGL as
none of the programs I run uses it. I use Fink for my ported
software and additionally recommend visiting the Fink web site
for more information.
compatible with Fink, as it messes with freetype-config, and that
screws up X11 for some Fink packages. I found this out the hard way:
http://tinyurl.com/2p53nt
and install Darwine. I'm wondering why this happened.
enough grief that I wasn't tempted to try it again, especially as I
found that simply installing wine using the Fink packaging system was
perfectly adequate to my needs.
--
Kevin Horton
Ottawa, Canada
Wine and OS X
Micha? Majchrowicz wrote:
still appears that some work will be needed by a dedicated Mac developer
to fix this and make OpenGL work in the Mac OS X environment. Remember
that AJ does not like ObjC code and we should not need it to fix this.
James McKenzie
Thank you for pointing out this bug and the resulting conversation. ItOn Fri, Mar 7, 2008 at 3:25 AM, Chip G. <[email protected]> wrote:
I have the latest xquartz (2.1.4) and it has a dead lock and doesn'tOn Mar 5, 2008, at 21:20, James McKenzie wrote:
Not if you go to http://xquartz.macosforge.org/ and download theOpenGL is horribly broken with Apple's X11. I recommend using a
'different' X11 version.
latest package ...
-- Chip
new email: [email protected]
work with wine.
Take a look at this: http://bugs.winehq.org/show_bug.cgi?id=10184
Regards.
still appears that some work will be needed by a dedicated Mac developer
to fix this and make OpenGL work in the Mac OS X environment. Remember
that AJ does not like ObjC code and we should not need it to fix this.
James McKenzie