Problem with vampire: bloodlines

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dejawho
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Posts: 1
Joined: Mon Jul 14, 2008 5:16 am

Problem with vampire: bloodlines

Post by dejawho »

Hello, i've ubuntu 8.04 (32bit) with wine 1.0-rc5.
I've installed without problem vampire: bloodlines and it works fine in the menu, but when the game starts the audio works well but the video is all "orange".
As graphic card i've a ati moblitiy x1600 with official driver (installed using envyNG) and before start the game i've used compiz-switch to disable compiz.
the console output is:

Code: Select all

fixme:win:EnumDisplayDevicesW ((null),0,0x33e1e4,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
 @ directx.c / 3554
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 800x600x32 @11799096! (XRandR)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1388b0) Event query: Unimplemented, but pretending to be supported
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x138250) call to IWineD3DDevice_CreateSurface failed
fixme:d3d9:D3D9CB_CreateSurface (0x138250) IDirect3DDevice9_CreateSurface failed
fixme:d3d:IWineD3DDeviceImpl_CreateTexture Failed to create surface  0x9e102b0
fixme:d3d9:IDirect3DDevice9Impl_CreateTexture (0x138250) call to IWineD3DDevice_CreateTexture failed
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1388b0) Event query: Unimplemented, but pretending to be supported
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1388b0) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1388b0) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1388b0) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1388b0) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x21d4e5e0) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1388b0) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1388b0) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x21d4e5e0) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x2b2c38a8) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x2b3d6640) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x2b4a0430) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x2b3d6b38) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x2b5f0198) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x2b4a0940) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x2b810078) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x2b7001c0) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x2b4a0f58) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1388b0) : stub
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #37: "Fragment shader(s) linked, vertex shader(s) linked. \n Validation failed - samplers of different types are bound to the same texture image unit. \n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #43: "Fragment shader(s) linked, vertex shader(s) linked. \n Validation failed - samplers of different types are bound to the same texture image unit. \n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #54: "Fragment shader(s) linked, vertex shader(s) linked. \n Validation failed - samplers of different types are bound to the same texture image unit. \n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #57: "Fragment shader(s) linked, vertex shader(s) linked. \n Validation failed - samplers of different types are bound to the same texture image unit. \n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #77: "Fragment shader(s) linked, vertex shader(s) linked. \n Validation failed - samplers of different types are bound to the same texture image unit. \n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #114: "Fragment shader(s) linked, vertex shader(s) linked. \n Validation failed - samplers of different types are bound to the same texture image unit. \n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #121: "Fragment shader(s) linked, vertex shader(s) linked. \n Validation failed - samplers of different types are bound to the same texture image unit. \n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #124: "Fragment shader(s) linked, vertex shader(s) linked. \n Validation failed - samplers of different types are bound to the same texture image unit. \n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #127: "Fragment shader(s) linked, vertex shader(s) linked. \n Validation failed - samplers of different types are bound to the same texture image unit. \n"
Reference Count for Material ___error (132) != 0
Reference Count for Material debug/debugmrmnormals (1) != 0
Reference Count for Material hud/new_ui/firstbarframe (1) != 0
Reference Count for Material hud/new_ui/firstbarlace (1) != 0
Reference Count for Material hud/new_ui/firstbarblackfill (1) != 0
Reference Count for Material hud/new_ui/firstbarcolorfillaqua (1) != 0
Reference Count for Material hud/new_ui/firstbarcolorfillgray (1) != 0
Reference Count for Material hud/new_ui/firstbarcolorfillorange (1) != 0
Reference Count for Material hud/new_ui/firstbarcolorfillyellow (1) != 0
Reference Count for Material hud/new_ui/secondbarframe (1) != 0
Reference Count for Material hud/new_ui/secondbarlace (1) != 0
Reference Count for Material hud/new_ui/secondbarblackfill (1) != 0
Reference Count for Material hud/new_ui/secondbarcolorfillaqua (1) != 0
Reference Count for Material hud/new_ui/secondbarcolorfillgray (1) != 0
Reference Count for Material hud/new_ui/secondbarcolorfillorange (1) != 0
Reference Count for Material hud/new_ui/secondbarcolorfillyellow (1) != 0
Reference Count for Material hud/new_ui/thirdbarframe (1) != 0
Reference Count for Material hud/new_ui/thirdbarlace (1) != 0
Reference Count for Material hud/new_ui/thirdbarblackfill (1) != 0
Reference Count for Material hud/new_ui/thirdbarcolorfillaqua (1) != 0
Reference Count for Material hud/new_ui/thirdbarcolorfillgray (1) != 0
Reference Count for Material hud/new_ui/thirdbarcolorfillorange (1) != 0
Reference Count for Material hud/new_ui/thirdbarcolorfillyellow (1) != 0
Reference Count for Material hud/new_ui/fourthbarframe (1) != 0
Reference Count for Material hud/new_ui/fourthbarlace (1) != 0
Reference Count for Material hud/new_ui/fourthbarblackfill (1) != 0
Reference Count for Material hud/new_ui/fourthbarcolorfillaqua (1) != 0
Reference Count for Material hud/new_ui/fourthbarcolorfillgray (1) != 0
Reference Count for Material hud/new_ui/fourthbarcolorfillorange (1) != 0
Reference Count for Material hud/new_ui/fourthbarcolorfillyellow (1) != 0
Reference Count for Material skybox/mm_skyboxrt (1) != 0
Reference Count for Material skybox/mm_skyboxbk (1) != 0
Reference Count for Material skybox/mm_skyboxlf (1) != 0
Reference Count for Material skybox/mm_skyboxft (1) != 0
Reference Count for Material skybox/mm_skyboxup (1) != 0
Reference Count for Material skybox/mm_skyboxdn (1) != 0
Reference Count for Material fonts/tahoma_10_000_000-page0 (1) != 0
Reference Count for Material fonts/vamp_mainfont_55_1000_000-page1 (1) != 0
Reference Count for Material fonts/vamp_mainfont_55_1000_000-page2 (1) != 0
Reference Count for Material fonts/vamp_mainfont_55_1000_000-page0 (1) != 0
Reference Count for Material fonts/vamp_mainfont_20_1000_000-page0 (1) != 0
Reference Count for Material fonts/vamp_small_14_1000_000-page0 (1) != 0
Reference Count for Material fonts/tahoma_12_500_000-page0 (1) != 0
Reference Count for Material fonts/marlett_11_000_008-page0 (1) != 0
Reference Count for Material fonts/tahoma_09_000_000-page0 (1) != 0
Reference Count for Material decals/hits/concrete/shot1 (4) != 0
Reference Count for Material decals/hits/concrete/shot2 (4) != 0
Reference Count for Material decals/hits/concrete/shot3 (4) != 0
Reference Count for Material decals/hits/concrete/shot4 (4) != 0
Reference Count for Material decals/hits/concrete/shot5 (4) != 0
Reference Count for Material decals/hits/metal/shot1 (4) != 0
Reference Count for Material decals/hits/metal/shot2 (4) != 0
Reference Count for Material decals/hits/metal/shot3 (4) != 0
Reference Count for Material decals/hits/metal/shot4 (4) != 0
Reference Count for Material decals/hits/metal/shot5 (4) != 0
Reference Count for Material decals/hits/wood/shot1 (4) != 0
Reference Count for Material decals/hits/wood/shot2 (4) != 0
Reference Count for Material decals/hits/wood/shot3 (4) != 0
Reference Count for Material decals/hits/wood/shot4 (4) != 0
Reference Count for Material decals/hits/wood/shot5 (4) != 0
Reference Count for Material decals/hits/glass/shot1 (4) != 0
Reference Count for Material decals/hits/glass/shot2 (4) != 0
Reference Count for Material decals/hits/glass/shot3 (4) != 0
Reference Count for Material decals/hits/glass/shot4 (4) != 0
Reference Count for Material decals/hits/glass/shot5 (4) != 0
Reference Count for Material decals/hits/flesh/blood1 (4) != 0
Reference Count for Material decals/hits/flesh/blood2 (4) != 0
Reference Count for Material decals/hits/flesh/blood3 (4) != 0
Reference Count for Material decals/hits/flesh/blood4 (4) != 0
Reference Count for Material decals/hits/flesh/blood5 (4) != 0
Reference Count for Material decals/hits/flesh/soak1 (4) != 0
Reference Count for Material decals/hits/flesh/soak2 (4) != 0
Reference Count for Material decals/hits/flesh/soak3 (4) != 0
Reference Count for Material decals/hits/flesh/soak4 (4) != 0
Reference Count for Material decals/hits/flesh/soak5 (4) != 0
Reference Count for Material decals/break1 (4) != 0
Reference Count for Material decals/break2 (4) != 0
Reference Count for Material decals/break3 (4) != 0
Reference Count for Material decals/decalsplash (4) != 0
Reference Count for Material sprites/fire_floor (4) != 0
Reference Count for Material decals/stains/blooda (4) != 0
Reference Count for Material decals/stains/bloodb (4) != 0
Reference Count for Material decals/stains/bloodc (4) != 0
Reference Count for Material decals/stains/bloodd (4) != 0
Reference Count for Material decals/stains/bloode (4) != 0
Reference Count for Material decals/stains/bloodf (4) != 0
Reference Count for Material decals/stains/bloodg (4) != 0
Reference Count for Material decals/stains/blooddripa (4) != 0
Reference Count for Material decals/stains/blooddripb (4) != 0
Reference Count for Material decals/stains/blooddripc (4) != 0
Reference Count for Material decals/stains/blooddripd (4) != 0
Reference Count for Material skybox/holylightrt (2) != 0
Reference Count for Material skybox/holylightbk (2) != 0
Reference Count for Material skybox/holylightlf (2) != 0
Reference Count for Material skybox/holylightft (2) != 0
Reference Count for Material skybox/holylightup (2) != 0
Reference Count for Material skybox/holylightdn (2) != 0
Reference Count for Material hud/lightgauge_obfudefeated (1) != 0
Reference Count for Material fonts/vamp_mainfont_27_1000_000-page0 (1) != 0
Reference Count for Material fonts/vamp_dialog_base_15_1000_000-page0 (1) != 0
Reference Count for Material decals/stains/xspot (2) != 0
Reference Count for Material decals/pictures/aspostersb (2) != 0
Reference Count for Material decals/pictures/aspostersc (2) != 0
Reference Count for Material decals/pictures/aspostersa (2) != 0
Reference Count for Material decals/damage/dinbricka (2) != 0
Reference Count for Material decals/damage/dinbrickb (2) != 0
Reference Count for Material decals/damage/dinbrickc (2) != 0
Reference Count for Material decals/structural/planterb (2) != 0
Reference Count for Material decals/details/sprayk (2) != 0
Reference Count for Material decals/details/sprayj (2) != 0
Reference Count for Material decals/details/sprayc (2) != 0
Reference Count for Material decals/details/sprayg (2) != 0
Reference Count for Material decals/details/spraya (2) != 0
Reference Count for Material decals/signs/sanbeachaccessi (2) != 0
Reference Count for Material decals/signs/asylum (2) != 0
dejawho@PCP:~$ 
is there a way to solve the problem?
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