Odd display problem for 0.9.59/60
Odd display problem for 0.9.59/60
I came across a problem after updating to 0.9.59 and it appears to have continued to 0.9.60.
I started with gutsy, ATI 9600 with the fglrx drivers, direct rendering working as with the games i wanted (CNC3, Champ Man...) in 0.9.58 however on upgrading to .9.59 software installs and winecfg both display properly, However on running the games i get a fuzzy display a bit like a tv half tuned in to something but with heavy interference, I cant see any of the game display just the fuzzyness.
So i did a clean install of hardy installed all
sudo apt-get build-dep wine wine-dev
re-installed the ati drivers so fglrxinfo returns;
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI RADEON 9600 Series
OpenGL version string: 2.1.7415 Release
reinstalled wine from the package manager (0.9.60) and i get the same problem.
However 0.9.58 which i have compiled for Cnc with the cursor and lan patches runs my games fine. I then tried compiling 0.9.60 in the same way (no errors found during the process) and again it shows the fuzzy screen. The strange thing is there are no error messages produced in the terminal that differ from the usual ones i get in the working wine.
How would i find out what the problem is and subsequently fix it?
Any help would be appreciated.
Regards
cpu: Intel(R) Pentium(R) 4 CPU 3.00GHz
cpu_ghz: 3.0
memory: 1519
videocard_manufacturer: ATI Technologies Inc.
videocard_type: ATI RADEON 9600 Series
videocard_ram: 256
agp_aperture_size: N/A
videocard_driver_version: 2.1.7415 Release
soundcard: Intel ICH5 with ALC655 at irq 2
soundcard_driver: ALSA Version 1.0.15
machine_bitness: 32
kernel: 2.6.24-16-generic
x_version:
distro: Debian lenny/sid
GUI version: 6.0.2
I started with gutsy, ATI 9600 with the fglrx drivers, direct rendering working as with the games i wanted (CNC3, Champ Man...) in 0.9.58 however on upgrading to .9.59 software installs and winecfg both display properly, However on running the games i get a fuzzy display a bit like a tv half tuned in to something but with heavy interference, I cant see any of the game display just the fuzzyness.
So i did a clean install of hardy installed all
sudo apt-get build-dep wine wine-dev
re-installed the ati drivers so fglrxinfo returns;
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI RADEON 9600 Series
OpenGL version string: 2.1.7415 Release
reinstalled wine from the package manager (0.9.60) and i get the same problem.
However 0.9.58 which i have compiled for Cnc with the cursor and lan patches runs my games fine. I then tried compiling 0.9.60 in the same way (no errors found during the process) and again it shows the fuzzy screen. The strange thing is there are no error messages produced in the terminal that differ from the usual ones i get in the working wine.
How would i find out what the problem is and subsequently fix it?
Any help would be appreciated.
Regards
cpu: Intel(R) Pentium(R) 4 CPU 3.00GHz
cpu_ghz: 3.0
memory: 1519
videocard_manufacturer: ATI Technologies Inc.
videocard_type: ATI RADEON 9600 Series
videocard_ram: 256
agp_aperture_size: N/A
videocard_driver_version: 2.1.7415 Release
soundcard: Intel ICH5 with ALC655 at irq 2
soundcard_driver: ALSA Version 1.0.15
machine_bitness: 32
kernel: 2.6.24-16-generic
x_version:
distro: Debian lenny/sid
GUI version: 6.0.2
I have similar problem. since wine 0.9.59 all games wich requires directx displays black screen (simcity 4, Gothic I, Gothic II, and few more).
My hardware:
AMD Turion 2Ghz
ATI Radeon XPress X1100
(display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon Xpress Series
OpenGL version string: 2.1.7412 Release)
768MB ram
Ubuntu gutsy/hardy
My hardware:
AMD Turion 2Ghz
ATI Radeon XPress X1100
(display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon Xpress Series
OpenGL version string: 2.1.7412 Release)
768MB ram
Ubuntu gutsy/hardy
Re: Odd display problem for 0.9.59/60
Could you attach a picture? Does it work with an earlier wine version? If so, which? If all your games run with the earlier version then you can run a regression test http://wiki.winehq.org/RegressionTesting .ianpwelch wrote:I cant see any of the game display just the fuzzyness.
Re: Odd display problem for 0.9.59/60
I can easly reproduce it with 3DMark, so am doing git between version 0.9.58 and 0.9.59. Compiling goes slow (am on 2nd compile, 132 left).Rico wrote:Could you attach a picture? Does it work with an earlier wine version? If so, which? If all your games run with the earlier version then you can run a regression test http://wiki.winehq.org/RegressionTesting .ianpwelch wrote:I cant see any of the game display just the fuzzyness.
am new to all this so hope I do it right but the instruction page is pretty clear.
--
edit: might take a bit longer, getting error on 2nd compile run:
/home/akm/wine-git/dlls/mscms/mscms_main.c:49: undefined reference to `free_handle_tables'
collect2: ld returned 1 exit status
winegcc: ccache failed
make[2]: *** [mscms.dll.so] Error 2
make[2]: Leaving directory `/home/akm/wine-git/dlls/mscms'
make[1]: *** [mscms] Error 2
make[1]: Leaving directory `/home/akm/wine-git/dlls'
make: *** [dlls] Error 2
any GIT guru have an solution for the compile error ?
I know it can either be good or bad (the result of the 132 compile) so I went both ways, going bad way (so error is between 0 and 66) gives me another compile error when 8 left. going good (so error is bewteen 66 and 132) gives me another compile error when 16 left)
would be better if I could compile without guessing the answers to narrow it down
I know it can either be good or bad (the result of the 132 compile) so I went both ways, going bad way (so error is between 0 and 66) gives me another compile error when 8 left. going good (so error is bewteen 66 and 132) gives me another compile error when 16 left)
would be better if I could compile without guessing the answers to narrow it down
Odd display problem for 0.9.59/60
On Thu, May 1, 2008 at 11:27 AM, Cladan <[email protected]> wrote:
What error?any GIT guru have an solution for the compile error ?
Re: Odd display problem for 0.9.59/60
the above one, but let me re-cap:austin987 wrote:On Thu, May 1, 2008 at 11:27 AM, Cladan <[email protected]> wrote:What error?any GIT guru have an solution for the compile error ?
git bisect start
git bisect good wine-0.9.58
git bisect bad wine-0.9.59
gives me a 265 mark
CC="ccache gcc" ./configure --verbose && make clean && make
works fine.
I test my application (3Dmark works fine as its directx) and get a bad result
git bisect bad
gives me a 132 mark
CC="ccache gcc" ./configure --verbose && make clean && make
returns below error.
/home/akm/wine-git/dlls/mscms/mscms_main.c:49: undefined reference to `free_handle_tables'
collect2: ld returned 1 exit status
winegcc: ccache failed
make[2]: *** [mscms.dll.so] Error 2
make[2]: Leaving directory `/home/akm/wine-git/dlls/mscms'
make[1]: *** [mscms] Error 2
make[1]: Leaving directory `/home/akm/wine-git/dlls'
make: *** [dlls] Error 2
So as I posted I can either go good or bad on this mark, if I go bad I get another one (diffrent one) once I narrow it down to 8 marks. If I go good I get another one (diffrent one) once I narrow it down to 16 marks.
Odd display problem for 0.9.59/60
On Thu, May 1, 2008 at 11:57 AM, Cladan <[email protected]> wrote:
http://wiki.winehq.org/ReverseRegressionTesting
You never posted the actual error .
austin987 wrote:the above one, but let me re-cap:On Thu, May 1, 2008 at 11:27 AM, Cladan <[email protected]> wrote:
What error?any GIT guru have an solution for the compile error ?
This is a bit of a tricky situation...best thing to do is:git bisect start
git bisect good wine-0.9.58
git bisect bad wine-0.9.59
gives me a 265 mark
CC="ccache gcc" ./configure --verbose && make clean && make
works fine.
I test my application (3Dmark works fine as its directx) and get a bad result
git bisect bad
gives me a 132 mark
CC="ccache gcc" ./configure --verbose && make clean && make
returns below error.
/home/akm/wine-git/dlls/mscms/mscms_main.c:49: undefined reference to `free_handle_tables'
collect2: ld returned 1 exit status
winegcc: ccache failed
make[2]: *** [mscms.dll.so] Error 2
make[2]: Leaving directory `/home/akm/wine-git/dlls/mscms'
make[1]: *** [mscms] Error 2
make[1]: Leaving directory `/home/akm/wine-git/dlls'
make: *** [dlls] Error 2
So as I posted I can either go good or bad on this mark, if I go bad I get another one (diffrent one) once I narrow it down to 8 marks. If I go good I get another one (diffrent one) once I narrow it down to 16 marks.
http://wiki.winehq.org/ReverseRegressionTesting
Odd display problem for 0.9.59/60
Cladan wrote:
This may make it faster. Also, are you using ccache?
James McKenzie
Are you doing git bisects?Rico wrote:
I can easly reproduce it with 3DMark, so am doing git between version 0.9.58 and 0.9.59. Compiling goes slow (am on 2nd compile, 132 left).ianpwelch wrote:
Could you attach a picture? Does it work with an earlier wine version? If so, which? If all your games run with the earlier version then you can run a regression test http://wiki.winehq.org/RegressionTesting .I cant see any of the game display just the fuzzyness.
am new to all this so hope I do it right but the instruction page is pretty clear.
This may make it faster. Also, are you using ccache?
James McKenzie
Odd display problem for 0.9.59/60
On Fri, May 2, 2008 at 12:25 AM, Cladan <[email protected]> wrote:
before telling it to bisect.
$ git bisect reset ; git reset origin
will give you the latest git you have downloaded. Run:
$ git fetch ; git rebase origin
To update git from winehq
No...that will give HEAD, which is the whatever you had git set toquick question:
if I do:
git bisect reset
CC="ccache gcc" ./configure --verbose && make clean && make
I am compiling the latest build right ?
before telling it to bisect.
$ git bisect reset ; git reset origin
will give you the latest git you have downloaded. Run:
$ git fetch ; git rebase origin
To update git from winehq
Code: Select all
4640be8dc8347f4147cbf87c78b3cfa510fcccc3 is first bad commit
commit 4640be8dc8347f4147cbf87c78b3cfa510fcccc3
Author: Stefan Dösinger <[email protected]>
Date: Sat Mar 22 14:31:52 2008 +0100
wined3d: Fragment processing using GL_ATI_fragment_shader.
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
:040000 040000 1f98025b56ec69ff0ae262779ce95e40d9514c2c 8691da5c59cc3ecc2ebb39d225e3ed2d16a31111 M dlls