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 Post Posted: Sun Jul 15, 2012 5:51 am 
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I need your help again...
since recently, I get this error whenever I start any stalker game:

Code:
Inconsistency detected by ld.so: dl-open.c: 661: _dl_open: Assertion `_dl_debug_initialize (0, args.nsid)->r_state == RT_CONSISTENT' failed!


strangely, this is the only terminal output I get and it happens with all stalker games, no matter whether I start them from steam (1st game) or by games exe (3rd game which is non-steam).

What puzzles me even more is that all other games I have run flawlessly more or less...
Also, stalker 1 and 3 used to run before...

Things I did so far:
-disabled gameoverlayrenderer in steam
-new wine prefix
-testing older wine version

currently, I'm using wine 1.5.7 32bit, I compiled it with gcc-4.5 and also patched it with raw3 and vertex shader patch to fix 2 other games. These patches didn't have any effect on stalker before

can anyone help me out?


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 Post Posted: Sun Jul 15, 2012 6:24 am 
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melancholy wrote:
currently, I'm using wine 1.5.7 32bit, I compiled it with gcc-4.5 and also patched it with raw3 and vertex shader patch to fix 2 other games. These patches didn't have any effect on stalker before

Test it in plain 1.5.8. Patched versions of Wine are not supported.


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 Post subject:
 Post Posted: Sun Jul 15, 2012 4:35 pm 
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This is what I get with clean wine 1.5.8:
Code:
wine bin/xrEngine.exe
fixme:heap:HeapSetInformation 0x110000 0 0x32f8f8 4
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:gameux:GameExplorer2Impl_CheckAccess stub (0x149910, L"Z:\\home\\yuki\\games\\stalker call of pripyat\\Stalker-COP.exe", 0x32eea0)
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0x10c): stub
fixme:thread:SetThreadIdealProcessor (0x110): stub
fixme:thread:SetThreadIdealProcessor (0x118): stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:win:EnumDisplayDevicesW ((null),0,0x32f288,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f340,0x00000000), stub!
fixme:dxgi:dxgi_adapter_CheckInterfaceSupport iface 0x153698, guid {9b7e4c0f-342c-4106-a19f-4f2704f689f0}, umd_version (nil) stub!
wine: Call from 0x7bc4cd30 to unimplemented function dxgi.dll.CreateDXGIFactory1, aborting
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpFilterMemory
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpScanMemory
fixme:faultrep:ReportFault 0x32ebb8 0x0 stub
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0x15 at ctx(0x328a94,L"kernel32<elf>"), for debug_info(abbrev:0x35b2760,symt:(nil))
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0xf at ctx(0x328a94,L"kernel32<elf>"), for debug_info(abbrev:0x35b2760,symt:(nil))
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs


No inconsistency detected by ld.so, but it's still crashing.
And again, this game worked before, even when using patched wine..


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 Post subject:
 Post Posted: Sun Jul 15, 2012 9:04 pm 
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melancholy wrote:
Code:
wine: Call from 0x7bc4cd30 to unimplemented function dxgi.dll.CreateDXGIFactory1, aborting


http://bugs.winehq.org/show_bug.cgi?id=24517


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