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ederwil666
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Posted: Tue Feb 28, 2012 4:32 am |
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Joined: Tue Feb 28, 2012 4:12 am Posts: 9
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Hello all,
I'm pretty much a newbie in linux, and I'm trying to play The Elder Scrolls IV: Oblivion on Linux Mint 12.
I installed wine-1.2.3 according to the readme file (I hope).
command: Code: wine ~/.wine/drive_c/Program\ Files/Bethesda\ Softworks/Oblivion/OblivionLauncher.exe gives: Code: err:wgl:opengl_error No OpenGL support compiled in. err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat. err:d3d:InitAdapters Failed to get a gl context for default adapter Direct3D9 is not available without OpenGL. wine: Unhandled page fault on read access to 0x00000000 at address 0x408001 (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00408001). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:00408001 ESP:0033f7d8 EBP:0033fc3c EFLAGS:00010246( R- -- I Z- -P- ) EAX:00000000 EBX:6844cff4 ECX:00000000 EDX:0033f7e8 ESI:005d98a8 EDI:0033fc34 Stack dump: 0x0033f7d8: 00000000 0033f7e8 686c66c0 00400000 0x0033f7e8: 00000000 00000000 00000000 00000000 0x0033f7f8: 00000000 00000000 00000000 00000000 0x0033f808: 00000000 00000000 00000000 00000000 0x0033f818: 00000000 00000000 00000000 00000000 0x0033f828: 00000000 00000000 00000000 00000000 Backtrace: =>0 0x00408001 in oblivionlauncher (+0x8001) (0x0033fc3c) 1 0x0040422e in oblivionlauncher (+0x422d) (0x56d10000) 2 0x00000003 (0x00905a4d) 0x00408001: movl 0x0(%eax),%ecx Modules: Module Address Debug info Name (69 modules) PE 400000- 5d9000 Export oblivionlauncher ELF 20000000-2001e000 Deferred libgcc_s.so.1 ELF 2f22c000-2f255000 Deferred msacm32<elf> \-PE 2f230000-2f255000 \ msacm32 ELF 4677b000-46791000 Deferred midimap<elf> \-PE 46780000-46791000 \ midimap ELF 5176c000-51785000 Deferred msacm32<elf> \-PE 51770000-51785000 \ msacm32 ELF 56d0c000-56d46000 Deferred d3d9<elf> \-PE 56d10000-56d46000 \ d3d9 ELF 68000000-68142000 Deferred libwine.so.1 ELF 68142000-6815d000 Deferred libpthread.so.0 ELF 6815d000-682d9000 Deferred libc.so.6 ELF 682d9000-682de000 Deferred libdl.so.2 ELF 682de000-683a6000 Deferred ntdll<elf> \-PE 682f0000-683a6000 \ ntdll ELF 683a6000-683b0000 Deferred libnss_compat.so.2 ELF 683b0000-683bc000 Deferred libnss_nis.so.2 ELF 683bc000-68546000 Deferred kernel32<elf> \-PE 683d0000-68546000 \ kernel32 ELF 68546000-6863e000 Deferred comctl32<elf> \-PE 68550000-6863e000 \ comctl32 ELF 6863e000-68783000 Deferred user32<elf> \-PE 68650000-68783000 \ user32 ELF 68783000-6881a000 Deferred gdi32<elf> \-PE 68790000-6881a000 \ gdi32 ELF 6881a000-6887c000 Deferred advapi32<elf> \-PE 68830000-6887c000 \ advapi32 ELF 6887c000-68915000 Deferred winmm<elf> \-PE 68880000-68915000 \ winmm ELF 68915000-68afe000 Deferred shell32<elf> \-PE 68920000-68afe000 \ shell32 ELF 68afe000-68b68000 Deferred shlwapi<elf> \-PE 68b10000-68b68000 \ shlwapi ELF 68b68000-68b9d000 Deferred libfontconfig.so.1 ELF 68b9d000-68bc7000 Deferred libexpat.so.1 ELF 68bc7000-68c64000 Deferred winex11<elf> \-PE 68bd0000-68c64000 \ winex11 ELF 68c64000-68c6d000 Deferred libsm.so.6 ELF 68c6d000-68c80000 Deferred libxext.so.6 ELF 68c80000-68db6000 Deferred libx11.so.6 ELF 68db6000-68dd0000 Deferred libice.so.6 ELF 68dd0000-68def000 Deferred libxcb.so.1 ELF 68def000-68df3000 Deferred libxau.so.6 ELF 68df3000-68dfa000 Deferred libxdmcp.so.6 ELF 68dfa000-68e1d000 Deferred imm32<elf> \-PE 68e00000-68e1d000 \ imm32 ELF 68e1d000-68e21000 Deferred libxinerama.so.1 ELF 68e21000-68e2a000 Deferred libxrandr.so.2 ELF 68e2a000-68e2e000 Deferred libxcomposite.so.1 ELF 68e2e000-68e39000 Deferred libxcursor.so.1 ELF 68e39000-68e3f000 Deferred libxfixes.so.3 ELF 68e3f000-68e75000 Deferred uxtheme<elf> \-PE 68e50000-68e75000 \ uxtheme ELF 68e75000-68f9d000 Deferred ole32<elf> \-PE 68e90000-68f9d000 \ ole32 ELF 68f9d000-69019000 Deferred rpcrt4<elf> \-PE 68fb0000-69019000 \ rpcrt4 ELF 6b70b000-6b716000 Deferred libxrender.so.1 ELF 6e408000-6e40e000 Deferred libuuid.so.1 ELF 6f59c000-6f633000 Deferred libfreetype.so.6 ELF 72ff9000-73006000 Deferred libnss_files.so.2 ELF 7395c000-7397c000 Deferred ld-linux.so.2 ELF 7536e000-75398000 Deferred libm.so.6 ELF 7806d000-78086000 Deferred libnsl.so.1 ELF 7bccb000-7bce0000 Deferred libz.so.1 ELF 7bf00000-7bf04000 Deferred <wine-loader> ELF 7c438000-7c57d000 Deferred wined3d<elf> \-PE 7c440000-7c57d000 \ wined3d Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\Program Files\Bethesda Softworks\Oblivion\OblivionLauncher.exe 00000009 0 <== 0000000e services.exe 00000014 0 00000010 0 0000000f 0 00000011 winedevice.exe 00000017 0 00000013 0 00000012 0 00000019 explorer.exe 0000001a 0 Backtrace: =>0 0x00408001 in oblivionlauncher (+0x8001) (0x0033fc3c) 1 0x0040422e in oblivionlauncher (+0x422d) (0x56d10000) 2 0x00000003 (0x00905a4d)
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dimesio
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Posted: Tue Feb 28, 2012 7:09 am |
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Joined: Tue Mar 25, 2008 10:30 pm Posts: 6353
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ederwil666 wrote: Hello all, I'm pretty much a newbie in linux, and I'm trying to play The Elder Scrolls IV: Oblivion on Linux Mint 12. I installed wine-1.2.3 according to the readme file (I hope). That version is old. Upgrade. Quote: Code: err:wgl:opengl_error No OpenGL support compiled in. err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat. err:d3d:InitAdapters Failed to get a gl context for default adapter Direct3D9 is not available without OpenGL.
That's your problem. Recompile Wine with OpenGL support.
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ederwil666
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Posted: Tue Feb 28, 2012 9:51 am |
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Joined: Tue Feb 28, 2012 4:12 am Posts: 9
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Can anyone guide me through the whole process?
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jjmckenzie
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Posted: Tue Feb 28, 2012 10:28 am |
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Joined: Wed Apr 27, 2011 11:01 pm Posts: 1153
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On Tue, Feb 28, 2012 at 2:32 AM, ederwil666 <wineforum-user@winehq.org> wrote:
Quote: Hello all, I'm pretty much a newbie in linux, and I'm trying to play The Elder Scrolls IV: Oblivion on Linux Mint 12. I installed wine-1.2.3 according to the readme file (I hope). command: Code: wine ~/.wine/drive_c/Program\ Files/Bethesda\ Softworks/Oblivion/OblivionLauncher.exe
gives: Code: err:wgl:opengl_error No OpenGL support compiled in. err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat. err:d3d:InitAdapters Failed to get a gl context for default adapter Direct3D9 is not available without OpenGL.
Your problem is very obvious. To run DirectX programs in Wine, OpenGL
must be compiled in. It is not. Where did you get the Wine Package
from?
James
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jjmckenzie
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Posted: Tue Feb 28, 2012 10:29 am |
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Joined: Wed Apr 27, 2011 11:01 pm Posts: 1153
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On Tue, Feb 28, 2012 at 7:51 AM, ederwil666 <wineforum-user@winehq.org> wrote:
Quote: Can anyone guide me through the whole process?
Please visit the Wine Wiki. Instructions are there.
James
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ederwil666
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Posted: Tue Feb 28, 2012 2:35 pm |
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Joined: Tue Feb 28, 2012 4:12 am Posts: 9
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jjmckenzie wrote: Where did you get the Wine Package from? I got it from http://www.winehq.org/download/by downloading the latest stable release: Wine 1.2.3. I chose the stable release because... it's stable. jjmckenzie wrote: Please visit the Wine Wiki. Instructions are there. I did visit Wine Wiki and I couldn't find the instructions regarding my problems.
Like I said, I'm a linux newbie...
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dimesio
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Posted: Tue Feb 28, 2012 2:50 pm |
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Joined: Tue Mar 25, 2008 10:30 pm Posts: 6353
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ederwil666 wrote: jjmckenzie wrote: Where did you get the Wine Package from? I got it from http://www.winehq.org/download/by downloading the latest stable release: Wine 1.2.3. I chose the stable release because... it's stable. jjmckenzie wrote: Please visit the Wine Wiki. Instructions are there. I did visit Wine Wiki and I couldn't find the instructions regarding my problems. Like I said, I'm a linux newbie...
Stable just means the branch is rarely updated; It has nothing to do with performance.
Instructions for compiling Wine are here: http://wiki.winehq.org/FAQ#head-719d19ccbd20c36445e065d0f46f80c2a301ce52, but it really would be much easier just to use the Ubuntu packages.
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jjmckenzie
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Posted: Tue Feb 28, 2012 3:35 pm |
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Joined: Wed Apr 27, 2011 11:01 pm Posts: 1153
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On Tue, Feb 28, 2012 at 12:35 PM, ederwil666 <wineforum-user@winehq.org> wrote:
Quote: jjmckenzie wrote: Quote: Where did you get the Wine Package from?
I got it from http://www.winehq.org/download/by downloading the latest stable release: Wine 1.2.3. I chose the stable release because... it's stable. The last update to the stable release was to update translations and that was over a year ago. There are no bug fixes applied to the stable release tree. That is one of the reasons we advise using the current release candidates as we are looking to produce the next 'stable' release. Quote: jjmckenzie wrote: Quote: Please visit the Wine Wiki. Instructions are there.
I did visit Wine Wiki and I couldn't find the instructions regarding my problems. Like I said, I'm a linux newbie... Sorry. Demisio gave the proper location for building instructions.
However, it would be much better to use a distribution release to
reduce the number of 'required packages' to be installed.
James
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ederwil666
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Posted: Wed Feb 29, 2012 2:13 am |
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Joined: Tue Feb 28, 2012 4:12 am Posts: 9
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dimesio
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Posted: Wed Feb 29, 2012 7:23 am |
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Joined: Tue Mar 25, 2008 10:30 pm Posts: 6353
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ederwil666
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Posted: Wed Feb 29, 2012 9:28 am |
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Joined: Tue Feb 28, 2012 4:12 am Posts: 9
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Partial success, but something is completely wrong with the sound, and the game crashes after the King intro clip. also, the intro clips freeze about every second, but at least the game started to some degree.
Guys, what command do I use to make the terminal (bash?) copy all messages into a text file, instead of printing them in the terminal window because there are so many of them, that the first few screens are overwritten with the new messages?
I'm using this command to start the game: Code: wine start OblivionLauncher.exe and then I'm getting tons of error messages, so that's why I'm asking.
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jjmckenzie
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Posted: Wed Feb 29, 2012 10:55 am |
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Joined: Wed Apr 27, 2011 11:01 pm Posts: 1153
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On Wed, Feb 29, 2012 at 7:28 AM, ederwil666 <wineforum-user@winehq.org> wrote:
Quote: Partial success, but something is completely wrong with the sound, and the game crashes after the King intro clip. also (sic), the intro clips freeze about every second, but at least the game started to some degree.
Guys, what command do I use to make the terminal (bash?) copy all messages into a text file, instead of printing them in the terminal window because there are so many of them, that the first few screens are overwritten with the new messages?
The FAQ has an entry on how to produce a logging file. http://wiki.winehq.org/FAQ#get_logQuote: I'm using this command to start the game: Code: wine start OblivionLauncher.exe
wine start OblivionLauncher.exe >& <log_file_name>.txt
should work.
BTW, fixme's are NOT error messages. They advise of missing or
incomplete functions.
James
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dimesio
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Posted: Wed Feb 29, 2012 12:11 pm |
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ederwil666 wrote: Partial success, but something is completely wrong with the sound, and the game crashes after the King intro clip. also, the intro clips freeze about every second, but at least the game started to some degree.
Did you follow the instructions in the AppDB for this game? http://appdb.winehq.org/objectManager.p ... n&iId=7506
Regarding sound, if you are using PulseAudio, make sure it is version 1.1 or later and Alsa is version 1.0.25 or later. If you are using older versions, disable PulseAudio before running the game.
You haven't mentioned what graphics card/driver you are using, but be aware that you need the proprietary driver for whatever card you have, and if it's not Nvidia, you may still have problems.
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ederwil666
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Posted: Wed Feb 29, 2012 2:12 pm |
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I tried to follow the AppDB instructions. The instructions don't indicate what types of values I should be adding to the registry, so I assumed they were of DWORD type, and that the base was decimal (versus hexadecimal).
After I added the "VideoMemorySize"="256" entry, there were no changes, and after I added the "OffscreenRenderingMode"="fbo", after the king intro clip, my whole system froze, and I could only do a hard restart, so after the restart, I deleted the Offscreen entry, and now only the game crashes, but the system is fine.
The instruction say, that for ATI (I have ATI Radeon x700 graphics card) the bDoImageSpaceEffects=1 in Oblivion.ini should be changed to 0, which I did. By the way the name of the file is: Oblivion_default.ini, not Oblivion.ini. Still, that didn't change anything.
After the restart, when I open the Oblivion_default.ini file to edit it, I see coded text. I think it's because I did the hard restart, and I remember I chose the option to encrypt my home directory during Linux Mint 12 installation, and that's where my wine and Oblivion is, so I'm guessing it's the encrypted ini file. I'm not sure how to fix this.
I also don't know what sound I'm using - I don't know how to check this. Same goes for graphics card driver.
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ederwil666
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Posted: Wed Feb 29, 2012 3:43 pm |
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ederwil666
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Posted: Thu Mar 01, 2012 2:14 pm |
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Joined: Tue Feb 28, 2012 4:12 am Posts: 9
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Here's the backtrace if it helps anyone:
Code: Unhandled exception: page fault on read access to 0x00000004 in 32-bit code (0x00702b6b). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:00702b6b ESP:0033f430 EBP:00000000 EFLAGS:00010246( R- -- I Z- -P- ) EAX:0033f484 EBX:1f054d04 ECX:011bb23c EDX:00000003 ESI:01383290 EDI:00000000 Stack dump: 0x0033f430: 00000400 01383290 0033f484 00987dcb 0x0033f440: ffffffff 0086c236 00000400 00000400 0x0033f450: 01383290 00000000 00a52ab0 1a0d1ad4 0x0033f460: 1a0d1af8 20000828 2000086c 0086d63f 0x0033f470: 00000002 011c2364 1b000258 00afe498 0x0033f480: 1a0d1af8 0033f540 0098f100 00000001 Backtrace: =>0 0x00702b6b in oblivion (+0x302b6b) (0x00000000) 0x00702b6b: cmpl $15,0x4(%edi) Modules: Module Address Debug info Name (129 modules) PE 400000- b73000 Export oblivion PE b80000- dcf000 Deferred d3dx9_27 PE 18000000-18068000 Deferred binkw32 PE 1c400000-1c418000 Deferred l3codecx.ax ELF 20800000-20847000 Deferred dinput<elf> \-PE 20810000-20847000 \ dinput ELF 20847000-20954000 Deferred oleaut32<elf> \-PE 20860000-20954000 \ oleaut32 ELF 20954000-20982000 Deferred winealsa<elf> \-PE 20960000-20982000 \ winealsa ELF 20982000-2098b000 Deferred librt.so.1 ELF 2098b000-209d4000 Deferred libdbus-1.so.3 ELF 209d4000-20b4c000 Deferred libvorbisenc.so.2 ELF 20b4c000-20b53000 Deferred libasound_module_pcm_pulse.so ELF 20b53000-20b57000 Deferred libxdamage.so.1 ELF 20b57000-20b63000 Deferred libdrm.so.2 ELF 20b63000-20d33000 Deferred libgallium.so ELF 20d33000-20d3a000 Deferred libffi.so.6 ELF 20d3a000-20d65000 Deferred msvfw32<elf> \-PE 20d40000-20d65000 \ msvfw32 ELF 20d65000-20d7a000 Deferred avicap32<elf> \-PE 20d70000-20d7a000 \ avicap32 ELF 20d7a000-20d90000 Deferred midimap<elf> \-PE 20d80000-20d90000 \ midimap ELF 23298000-232ae000 Deferred libglapi.so.0 ELF 239eb000-23a0f000 Deferred mmdevapi<elf> \-PE 239f0000-23a0f000 \ mmdevapi ELF 23ca1000-23d06000 Deferred libpulsecommon-1.0.so ELF 2471b000-24769000 Deferred libpulse.so.0 ELF 26519000-2669e000 Deferred r300_dri.so ELF 26797000-26808000 Deferred libsndfile.so.1 ELF 27a7b000-27b6c000 Deferred libasound.so.2 ELF 2b800000-2c8ec000 Deferred libllvm-2.9.so.1 ELF 2f3ec000-2f411000 Deferred devenum<elf> \-PE 2f3f0000-2f411000 \ devenum ELF 2f88f000-2f8ba000 Deferred libvorbis.so.0 ELF 31009000-31022000 Deferred msacm32<elf> \-PE 31010000-31022000 \ msacm32 ELF 39d60000-39db4000 Deferred libgl.so.1 ELF 43d4f000-43d8d000 Deferred d3d9<elf> \-PE 43d60000-43d8d000 \ d3d9 ELF 44238000-4423f000 Deferred libasyncns.so.0 ELF 47bc4000-47e0b000 Deferred libdricore.so ELF 4b22c000-4b24a000 Deferred libgcc_s.so.1 ELF 4dc1b000-4dced000 Deferred quartz<elf> \-PE 4dc30000-4dced000 \ quartz ELF 4dd9a000-4ddb1000 Deferred libresolv.so.2 ELF 4f6a1000-4f6a9000 Deferred libogg.so.0 ELF 51f3d000-52081000 Deferred wined3d<elf> \-PE 51f50000-52081000 \ wined3d ELF 53f10000-54024000 Deferred libglsl.so ELF 638a0000-638a8000 Deferred libjson.so.0 ELF 68000000-68020000 Deferred ld-linux.so.2 ELF 68020000-68164000 Dwarf libwine.so.1 ELF 68164000-6817f000 Deferred libpthread.so.0 ELF 6817f000-682fb000 Deferred libc.so.6 ELF 682fb000-68300000 Deferred libdl.so.2 ELF 68300000-683d2000 Deferred ntdll<elf> \-PE 68310000-683d2000 \ ntdll ELF 683d2000-683fc000 Deferred libm.so.6 ELF 683fc000-685f3000 Deferred kernel32<elf> \-PE 68410000-685f3000 \ kernel32 ELF 685f3000-685fd000 Deferred libnss_compat.so.2 ELF 685fd000-68616000 Deferred libnsl.so.1 ELF 68616000-68622000 Deferred libnss_nis.so.2 ELF 68622000-68724000 Deferred comctl32<elf> \-PE 68630000-68724000 \ comctl32 ELF 68724000-68875000 Deferred user32<elf> \-PE 68740000-68875000 \ user32 ELF 68875000-688dd000 Deferred advapi32<elf> \-PE 68880000-688dd000 \ advapi32 ELF 688dd000-688f7000 Deferred version<elf> \-PE 688e0000-688f7000 \ version ELF 688f7000-68913000 Deferred dinput8<elf> \-PE 68900000-68913000 \ dinput8 ELF 68913000-68a3a000 Deferred ole32<elf> \-PE 68930000-68a3a000 \ ole32 ELF 68a3a000-68ab8000 Deferred rpcrt4<elf> \-PE 68a50000-68ab8000 \ rpcrt4 ELF 68ab8000-68b69000 Deferred winmm<elf> \-PE 68ac0000-68b69000 \ winmm ELF 68b69000-68b93000 Deferred msacm32<elf> \-PE 68b70000-68b93000 \ msacm32 ELF 68b93000-68bdb000 Deferred dsound<elf> \-PE 68ba0000-68bdb000 \ dsound ELF 68bdb000-68dfe000 Deferred shell32<elf> \-PE 68bf0000-68dfe000 \ shell32 ELF 68dfe000-68e70000 Deferred shlwapi<elf> \-PE 68e10000-68e70000 \ shlwapi ELF 68e70000-68f0b000 Deferred msvcrt<elf> \-PE 68e80000-68f0b000 \ msvcrt ELF 68f0b000-68f26000 Deferred wsock32<elf> \-PE 68f10000-68f26000 \ wsock32 ELF 68f26000-68f5a000 Deferred ws2_32<elf> \-PE 68f30000-68f5a000 \ ws2_32 ELF 68f5a000-68f7d000 Deferred iphlpapi<elf> \-PE 68f60000-68f7d000 \ iphlpapi ELF 68f7d000-69014000 Deferred libfreetype.so.6 ELF 69014000-69029000 Deferred libz.so.1 ELF 69029000-690c4000 Deferred winex11<elf> \-PE 69030000-690c4000 \ winex11 ELF 690c4000-690d7000 Deferred libxext.so.6 ELF 690d7000-6920d000 Deferred libx11.so.6 ELF 6920d000-69227000 Deferred libice.so.6 ELF 69227000-69246000 Deferred libxcb.so.1 ELF 69246000-6924d000 Deferred libxdmcp.so.6 ELF 6924d000-69271000 Deferred imm32<elf> \-PE 69250000-69271000 \ imm32 ELF 69271000-69275000 Deferred libxinerama.so.1 ELF 69275000-69280000 Deferred libxrender.so.1 ELF 69280000-69289000 Deferred libxrandr.so.2 ELF 69289000-69299000 Deferred libxi.so.6 ELF 69299000-692ce000 Deferred libfontconfig.so.1 ELF 692ce000-692f8000 Deferred libexpat.so.1 ELF 692f8000-69303000 Deferred libxcursor.so.1 ELF 69303000-69309000 Deferred libxfixes.so.3 ELF 69309000-6933f000 Deferred uxtheme<elf> \-PE 69310000-6933f000 \ uxtheme ELF 698c2000-698c6000 Deferred libxcomposite.so.1 ELF 6ca64000-6ca6d000 Deferred libsm.so.6 ELF 703ba000-70408000 Deferred libflac.so.8 ELF 714bf000-714c5000 Deferred libuuid.so.1 ELF 75329000-75333000 Deferred libwrap.so.0 ELF 77edd000-77ee3000 Deferred libxxf86vm.so.1 ELF 7a11b000-7a1e6000 Deferred gdi32<elf> \-PE 7a130000-7a1e6000 \ gdi32 ELF 7ac76000-7ac7a000 Deferred libxau.so.6 ELF 7ade4000-7adf1000 Deferred libnss_files.so.2 ELF 7bf00000-7bf04000 Deferred <wine-loader> Threads: process tid prio (all id:s are in hex) 0000000e services.exe 00000038 0 00000028 0 00000021 0 00000010 0 0000000f 0 00000014 explorer.exe 00000015 0 0000001e winedevice.exe 00000026 0 00000023 0 00000020 0 0000001f 0 00000024 plugplay.exe 0000002a 0 00000027 0 00000025 0 0000003a (D) C:\Program Files\Bethesda Softworks\Oblivion\Oblivion.exe 00000047 0 00000040 -1 0000003f -1 0000003e 15 0000003d 0 0000003c 0 0000003b 0 <== System information: Wine build: wine-1.4-rc5 Platform: i386 Host system: Linux Host version: 3.0.0-12-generic
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jjmckenzie
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Posted: Thu Mar 01, 2012 2:32 pm |
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Joined: Wed Apr 27, 2011 11:01 pm Posts: 1153
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On Thu, Mar 1, 2012 at 12:14 PM, ederwil666 <wineforum-user@winehq.org> wrote:
Quote: Here's the backtrace if it helps anyone:
Code:
How about a full log file? http://wiki.winehq.org/FAQ#get_log
describes how to do this.
Please post to a site like pastebin if the file is more than one or
two screens in length.
James
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Hartmut Figge
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Posted: Thu Mar 01, 2012 3:04 pm |
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ederwil666:
Quote: The instruction say, that for ATI (I have ATI Radeon x700 graphics card) the bDoImageSpaceEffects=1 in Oblivion.ini should be changed to 0, which I did. By the way the name of the file is: Oblivion_default.ini, not Oblivion.ini.
That sounds familiar to me. *g* In my case, the file Oblivion.ini resides in ~/My Games/Oblivion and not in a subdirectory of ~/.wine. Quote: Still, that didn't change anything.
Small wonder. Look into the above mentioned location for Oblivion.ini.
Hartmut
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ederwil666
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Posted: Thu Mar 01, 2012 5:05 pm |
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Joined: Tue Feb 28, 2012 4:12 am Posts: 9
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