Macports wine-crossover-games

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J.T. Blaylock

Macports wine-crossover-games

Post by J.T. Blaylock »

I have installed the wine-crossover-games package from Macports on Mac OS X 10.6 and found that winecfg is not in /opt/local/bin/winecfg like it is with my installation of wine-devel on a different OS X machine. Rather it is buried in /opt/local/lib/wine/winecfg.exe.so. I know I could setup an alias or symlink or add the path to my... path, but I thought I'd get the word out of the unexpected behavior. I'm not sure if this is the right place (sorry if it isn't) but I thought it would be a good place to start.=
James McKenzie

Macports wine-crossover-games

Post by James McKenzie »

J.T. Blaylock wrote:
I have installed the wine-crossover-games package from Macports on Mac OS X 10.6 and found that winecfg is not in /opt/local/bin/winecfg like it is with my installation of wine-devel on a different OS X machine. Rather it is buried in /opt/local/lib/wine/winecfg.exe.so. I know I could setup an alias or symlink or add the path to my... path, but I thought I'd get the word out of the unexpected behavior. I'm not sure if this is the right place (sorry if it isn't) but I thought it would be a good place to start.

Since this is an issue with CrossOver for the Mac, it would be nice to
tell CodeWeavers about this. Of course, this may be deliberate so that
you can install Wine alongside it for a comparision.

James McKenzie
Vincent Povirk

Macports wine-crossover-games

Post by Vincent Povirk »

Since this is an issue with CrossOver for the Mac, it would be nice to
tell CodeWeavers about this.  Of course, this may be deliberate so that
you can install Wine alongside it for a comparision.
wine-crossover-games is not CrossOver. It's just a build of the
modified version of Wine shipped with CrossOver Games, which
CodeWeavers provides as source code per the LGPL.

I don't know why CodeWeavers would remove the winecfg binary, but
there's no particular reason to include it either.
James McKenzie

Macports wine-crossover-games

Post by James McKenzie »

Vincent Povirk wrote:
Since this is an issue with CrossOver for the Mac, it would be nice to
tell CodeWeavers about this. Of course, this may be deliberate so that
you can install Wine alongside it for a comparision.
wine-crossover-games is not CrossOver. It's just a build of the
modified version of Wine shipped with CrossOver Games, which
CodeWeavers provides as source code per the LGPL.

I don't know why CodeWeavers would remove the winecfg binary, but
there's no particular reason to include it either.

winecfg is the configuration program for Wine. I don't know why
CodeWeavers would leave it out. Maybe one of their people could answer
this.

James McKenzie
doh123
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Post by doh123 »

its still very easy to run the way it is, a winecfg executable is not needed, even in normal Wine... they probably leave it out because they do not use it in Crossover.... they launch all Wine stuff through their custom wine script, since they rename wine over into wineloader or whatever.

There is little reason to use the Crossover build anyways... they really design and have in mind using it on their custom X11 server, and not on Xquartz you have to use. If they ever made their Custom X server source available, I'd be in heaven.... that or if Xquartz added proper RANDR support.
J.T. Blaylock

Macports wine-crossover-games

Post by J.T. Blaylock »

Thanks for the replies, all. I posted a bug report with Macports on the advice of the CodeWeavers people.
On Feb 14, 2010, at 3:54 PM, doh123 wrote:
its still very easy to run the way it is, a winecfg executable is not needed, even in normal Wine... they probably leave it out because they do not use it in Crossover.... they launch all Wine stuff through their custom wine script, since they rename wine over into wineloader or whatever.

There is little reason to use the Crossover build anyways... they really design and have in mind using it on their custom X11 server, and not on Xquartz you have to use. If they ever made their Custom X server source available, I'd be in heaven.... that or if Xquartz added proper RANDR support.



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