ACDSee 2.45 drawing folder icons in black

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lahmbi5678
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ACDSee 2.45 drawing folder icons in black

Post by lahmbi5678 »

when running X in 16 bit color depth, mouse cursor is drawn in pink with a grey shadow. I tested this with wine 1.1.33 and 1.1.34 under opensuse 11, and the pink cursor is not limited to ACDSee, I'm seeing it in all wine applications. This is happening for me on a PC with intel945 integrated graphics and on another PC with integrated Geforce7050PV chipset (nForce630a). If I switch X to 24 bit color depth, everything will be displayed ok. I'm really wondering, if I'm the only one, who is seeing that problem, maybe noone is using 16 bit color depth anymore.

If someone wants to test this, you can get this really old ACDSee at:
http://www.oldversion.com/download_ACDS ... rman_.html
http://www.oldversion.com/download_ACDSee_2.43.html (English)
vitamin
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Re: ACDSee 2.45 drawing folder icons in black

Post by vitamin »

lahmbi5678 wrote:when running X in 16 bit color depth, mouse cursor is drawn in pink with a grey shadow.
Don't do that, it will break lots of things in Wine. Use 24-bit mode instead.
lahmbi5678
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Post by lahmbi5678 »

I've been running my linux desktop for years in 16 bit color depth (65536 colors should be enough for everybody, just kidding), maybe you are talking about 15 bit color depth, that indeed won't work, it never worked. ACDSee worked quite well, the wrong color thingy started a few wine versions ago, afair Roderick Colenbrander fixed some issues already. I don't want to compile wine myself, but probably will install older wine package again, from my point of view it is a regression.
lahmbi5678
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Post by lahmbi5678 »

I tested older sorceforge rpms with ACDSee, and Wine 1.1.29 is the last wine version, that does show cursor and folder icons in the right colors. 1.1.31 is showing wrong colors. I could not test 1.1.30, as there is no rpm on sf for opensuse 11.0.
vitamin
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Post by vitamin »

lahmbi5678 wrote:ACDSee worked quite well, the wrong color thingy started a few wine versions ago.
Correct, that's when Wine started using accelerated OpenGL bitmap rendering. All modern GPUs don't like formats with less then 32-bit (24+alpha) color. Using 16-bit means you don't get alpha (at all) and your bitmaps being converted multiple times for each operation.
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