Hi board,
I'm using ubuntu as main operating system for about a year now and I am using wine as well since then.
I got many games running already, and am really impressed how good wine is already.
Now I got Bioshock Infinite (big fan of the series) but I'm not able to get it started at all.
Confusing thing is: There is only one old Winehq entry (http://appdb.winehq.org/objectManager.p ... &iId=27929) saying it wont work with wine 1.5.26, but according to many articles (feg. http://news.softpedia.com/news/Bioshock ... 5114.shtml) 1.5.28 should support it!!
When I try it, it will just show a empty error box, all I can do is click ok and then I'm back in the steam library.
I tried d3dx10_xx.dlls and also d3dx11_42.dll and d3dx11_43.dll, running the exe in windows vista and 7 mode, nothing seems to help.
This appears to be the important part of the debug log:
fixme:ver:GetCurrentPackageId (0x1f1e55c (nil)): stub
fixme:gameux:GameExplorerImpl_VerifyAccess (0x10210818, L"Z:\\media\\methu\\59564ce9-3ec7-4311-8eab-5edd2a980918\\SteamWine\\SteamApps\\common\\BioShock Infinite\\Binaries\\Win32\\BioShockInfinite.exefixme:win:EnumDisplayDevicesW ((null),0,0x1f1e0d8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1f1de68,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1f1e048,0x00000000), stub!
fixme:d3d11:D3D11CreateDevice stub: adapter 0x1021ade8, driver_type D3D_DRIVER_TYPE_UNKNOWN, swrast (nil), flags 0, feature_levels 0x1f1e354, levels 0x2, sdk_version 7, device 0x1f1e360, feature_levelfixme:win:EnumDisplayDevicesW ((null),0,0x1f1f668,0x00000000), stub!
fixme:d3d11:D3D11CreateDevice stub: adapter 0x1021add0, driver_type D3D_DRIVER_TYPE_UNKNOWN, swrast (nil), flags 0, feature_levels 0x1f1f970, levels 0x2, sdk_version 7, device 0x1f1f97c, feature_levelfixme:commctrl:TaskDialogIndirect 0x1f17bb0, 0x1f17b74, (nil), (nil)
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:commctrl:TaskDialogIndirect dwCommonButtons=1 uType=0 ret=1
fixme:msvcrt:MSVCRT__set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:msvcrt:__clean_type_info_names_internal (0x29a630) stub
Setting breakpad minidump AppID = 8870
any idea?
Bioshock Infinite - Running or Not?
Re: Bioshock Infinite - Running or Not?
Outside articles are often wrong. If you read the actual changelog for 1.5.28, one bug that affected Bioshock Infinite was fixed. That doesn't mean the game works; the AppDB entry lists two bugs affecting it that are still open. From what I can see in http://bugs.winehq.org/show_bug.cgi?id=34008#c2, the game does not have a DX10 fallback and actually requires DX11. That means it won't work in Wine until Wine's DX11 replacement is more complete.winy wrote: Confusing thing is: There is only one old Winehq entry (http://appdb.winehq.org/objectManager.p ... &iId=27929) saying it wont work with wine 1.5.26, but according to many articles (feg. http://news.softpedia.com/news/Bioshock ... 5114.shtml) 1.5.28 should support it!!
Re: Bioshock Infinite - Running or Not?
Thanks for clearing it up! I hope someone will be able to fix those bugs
Re: Bioshock Infinite - Running or Not?
Some people says use -opengl
and game will work on Ubuntu 14.10
and game will work on Ubuntu 14.10