this game worked fine with wine and nvidia graphic card, but now it crash at start with my recent AMD radeon 7850. This is the log file:
Code: Select all
fixme:gameux:GameExplorerImpl_VerifyAccess (0x140670, L"C:\\Program Files\\Activision\\X-Men Origins - Wolverine(TM)\\Binaries\\Wolverine.exe", 0x3dbf600)
fixme:win:EnumDisplayDevicesW ((null),0,0x3dbf774,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x169330, last error 0x591
fixme:imm:ImmReleaseContext (0x20058, 0x1455a538): stub
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x1455a978, last error 0x591
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1605
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1605
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1605
If I'm using the radeon free drivers (Mesa gallium), I could see different animations but after the "unreal" logo, it crashs.
Thanks for your help.