Anyone out there running Dragon Age:Origins on SNOW LEOPARD?
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- Level 2
- Posts: 13
- Joined: Fri Sep 11, 2009 6:50 pm
Anyone out there running Dragon Age:Origins on SNOW LEOPARD?
Im currently working at it, and got as far as being able to resume a saved game, but only for a few seconds before it crashes.
You can see my full progress in the AppDB. Since, despite many helpful posts, there doesn't seem to be anyone actually running it on SLeo over there, I was just wondering if ANYONE has been successful in that task, or if I'm the only lonely wanderer in the dark...
If someone is out there, please post an answer here or head over to the appDB page:
http://appdb.winehq.org/objectManager.p ... &iId=18283
Thank you very very much...
M:A:
You can see my full progress in the AppDB. Since, despite many helpful posts, there doesn't seem to be anyone actually running it on SLeo over there, I was just wondering if ANYONE has been successful in that task, or if I'm the only lonely wanderer in the dark...
If someone is out there, please post an answer here or head over to the appDB page:
http://appdb.winehq.org/objectManager.p ... &iId=18283
Thank you very very much...
M:A:
Re: Anyone out there running Dragon Age:Origins on SNOW LEOP
I'd love to try... been wanting to play the game, but don't have it...Marvin_Arnold wrote:Im currently working at it, and got as far as being able to resume a saved game, but only for a few seconds before it crashes.
You can see my full progress in the AppDB. Since, despite many helpful posts, there doesn't seem to be anyone actually running it on SLeo over there, I was just wondering if ANYONE has been successful in that task, or if I'm the only lonely wanderer in the dark...
If someone is out there, please post an answer here or head over to the appDB page:
http://appdb.winehq.org/objectManager.p ... &iId=18283
Thank you very very much...
M:A:
just as a question, since you seem to be able to get it to work under Crossover but not Wine.... the main difference between the two on Macs is the X server. Are you using the default Apple X11.app, or have you tried something newer/better like the latest version of Xquartz (installable from macports)? No one has as good of a X server for Wine on OSX as Crossover though... wish they'd release the source code to that... but the latest Xquartz is MUCH newer xorg branch then Apples default Snow Leopard build.
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- Level 2
- Posts: 13
- Joined: Fri Sep 11, 2009 6:50 pm
there is no binary install out, it has to be built yourself through Macports... but it works great.... simple as installing xcode... macports.. and doing a "sudo port install xorg" then waiting a long time... then modifying your launcher services if you wanna make it default since it doesn't replace Apples X11Marvin_Arnold wrote:Didn't know the xorg build for Snow leopard was already out (at last!)... will give it a try ASAP (might take a day or two - am swamped right now). Until now, I only had Apple's x11 to work with.
Thanks!
M:A:
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- Level 2
- Posts: 13
- Joined: Fri Sep 11, 2009 6:50 pm
OK, I installed it (2.5.0... didn't know there were such high numbers ), but how do I change launcher services?
I had xorg running fine under 10.5, but now, as you said, it no longer replaces Apple's x11. I looked around the 'net but couldn't find anything useful.
If you could explain how to change my launcher services or point me to a site explaining it, I'd be VERY grateful...
Thanks so far,
M:A:
I had xorg running fine under 10.5, but now, as you said, it no longer replaces Apple's x11. I looked around the 'net but couldn't find anything useful.
If you could explain how to change my launcher services or point me to a site explaining it, I'd be VERY grateful...
Thanks so far,
M:A:
Dragon Age released for the Mac today... official Cider port.... just for the info...
you should be able to launch it and wine will use it and not launch X11... but I've seen issues with that... somehow only works right if you run Wine from the Xterm inside X11.
but for making Macports installed Xquartz the default X11? not too tough, and the best bet.... heres how.
Your gonna have permission issues, so here is how I do it, to get around that. The plist edit should open in Property List Editor since you have Xcode installed.
In Terminal, type...
edit the line that says "/usr/X11/bin/startx" to "/opt/local/bin/startx"
save it with the same name onto your desktop, since it wont let you save in the current folder.
then in terminal, type...
type your admin password when prompted....
Theres some way to restart the launch agents, but I forget... easiest at that point is just to reboot (no idea if log out and in works)... but after a reboot, anytime anything tries to run in X11, it'll launch the Macports installed version, not Apples.
you should be able to launch it and wine will use it and not launch X11... but I've seen issues with that... somehow only works right if you run Wine from the Xterm inside X11.
but for making Macports installed Xquartz the default X11? not too tough, and the best bet.... heres how.
Your gonna have permission issues, so here is how I do it, to get around that. The plist edit should open in Property List Editor since you have Xcode installed.
In Terminal, type...
Code: Select all
open /System/Library/LaunchAgents/org.x.startx.plist
save it with the same name onto your desktop, since it wont let you save in the current folder.
then in terminal, type...
Code: Select all
sudo mv ~/Desktop/org.x.startx.plist /System/Library/LaunchAgents
Theres some way to restart the launch agents, but I forget... easiest at that point is just to reboot (no idea if log out and in works)... but after a reboot, anytime anything tries to run in X11, it'll launch the Macports installed version, not Apples.
Anyone out there running Dragon Age:Origins on SNOW LEOPARD?
Marvin_Arnold wrote:
Forge, too, and Wine uses it automatically. I didn't need to play with
any launchd plists.
Chip
You shouldn't need to. I have the 2.5.0 beta installed from Mac OSOK, I installed it (2.5.0... didn't know there were such high numbers ), but how do I change launcher services?
Forge, too, and Wine uses it automatically. I didn't need to play with
any launchd plists.
You're welcome!Thanks so far,
Chip
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Well, I installed it via Macports and I had to tweak the plist as doh123 suggested. Wine kept using Apple's x11. Works fine now.I have the 2.5.0 beta installed from Mac OS
Forge, too, and Wine uses it automatically.
Oh no! BioWare beat us to being the first DragonAge users on Mac! So our journey ends here?Dragon Age released for the Mac today... official Cider port.... just for the info...
FWIW, using xorg instead of Apple's x11 didn't change my main problems:
- Starting a new game: Character creation works, but game freezes during the first seconds of the video sequence after creation. ("Quick Play"). Error:
Code: Select all
wine: Unhandled page fault on write access to 0x00000010 at address 0x43e6224a (thread 0023), starting debugger...
Code: Select all
err:d3d:buffer_create_buffer_object glBufferDataARB failed with error GL_OUT_OF_MEMORY (0x505)
err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
Code: Select all
martin-e-g-anhalts-macbook-pro:~ bigmega$ wine(783,0x41059e00) malloc: *** mmap(size=2097152) failed (error code=12)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
wine: Unhandled page fault on write access to 0x00000058 at address 0x442e1d5b (thread 0022), starting debugger...
Unhandled exception: page fault on write access to 0x00000058 in 32-bit code (0x442e1d5b).
Register dump:
CS:0017 SS:001f DS:001f ES:001f FS:1097 GS:0037
EIP:442e1d5b ESP:0548d2c0 EBP:0548d358 EFLAGS:00010206( R- -- I - -P- )
EAX:00000000 EBX:442e1d41 ECX:404220c0 EDX:0548ebfc
ESI:00000000 EDI:0548ec7c
Stack dump:
0x0548d2c0: 40a89868 44448fe8 0548d2f8 4441fa33
0x0548d2d0: 40a77290 00000002 00000003 443ba354
0x0548d2e0: 00000003 00000002 00000001 0548d46c
0x0548d2f0: 00000002 00000002 40a8ca64 00000002
0x0548d300: 0548d46c 40a89920 00000002 00000000
0x0548d310: 40a78638 40a8c9f0 0548d338 443ba92c
0212: sel=1097 base=7ffa0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x442e1d5b in geforce8xxxgldriver (+0xe7d5b) (0x0548d358)
1 0x4427b1e8 in geforce8xxxgldriver (+0x811e8) (0x0548d3b8)
2 0x4427b510 in geforce8xxxgldriver (+0x81510) (0x0548d3c8)
3 0x44323923 in geforce8xxxgldriver (+0x129923) (0x0548ed58)
4 0x4428c3bf in geforce8xxxgldriver (+0x923bf) (0x0548ed88)
5 0x44322ea0 in geforce8xxxgldriver (+0x128ea0) (0x0548ee98)
6 0x44310419 in geforce8xxxgldriver (+0x116419) (0x0548eed8)
7 0x44310831 in geforce8xxxgldriver (+0x116831) (0x0548eef8)
8 0x4421f8b7 gldUpdateDispatch+0x287() in geforce8xxxgldriver (0x0548ef48)
9 0x440fa13a gleDrawArraysOrElements_ACC_Exec+0x316() in glengine (0x0548efa8)
10 0x92c883c0 glDrawElements+0x34() in libgl.dylib (0x0548efd8)
11 0x42e568f2 drawPrimitive+0x862() in wined3d (0x0548f2c8)
12 0x42e28984 IWineD3DDeviceImpl_DrawIndexedPrimitive+0xd4() in wined3d (0x0548f318)
13 0x42db9bb2 IDirect3DDevice9Impl_DrawIndexedPrimitive+0xf2() in d3d9 (0x0548f398)
0x442e1d5b: movl $0x0,0x58(%eax)
Modules:
Module Address Debug info Name (205 modules)
ELF 0- 6101000 Stabs <wine-loader>
PE 340000- 3fe000 Deferred fmodex
PE 400000- da4000 Deferred daorigins
PE db0000- 1159000 Deferred d3dx9_36
PE 1160000- 1182000 Deferred nxcharacter
PE 1190000- 11a2000 Deferred physxloader
PE 11b0000- 1224000 Deferred nxcooking
PE 1230000- 1288000 Deferred speedtreert
PE 1290000- 13ae000 Deferred umbra
PE 5bb0000- 5c13000 Deferred physxcooking
PE 5c30000- 609b000 Deferred physxcore
PE 60a0000- 60cf000 Deferred physxcudart_20
PE 10000000-10047000 Deferred fmod_event
PE 18000000-18033000 Deferred binkw32
PE 40000000-4013c000 Deferred libwine.1.dylib
PE 4013c000-4014f000 Deferred libz.1.dylib
PE 4045e000-40467000 Deferred libsm.6.dylib
PE 40467000-4047c000 Deferred libxplugin.1.dylib
ELF 40492000-404fe000 Deferred advapi32<elf>
\-PE 404a0000-404e7000 \ advapi32
ELF 40700000-4078f000 Deferred winmm<elf>
\-PE 40710000-40783000 \ winmm
ELF 4078f000-407bf000 Deferred netapi32<elf>
\-PE 407a0000-407b5000 \ netapi32
ELF 407bf000-407e2000 Deferred iphlpapi<elf>
\-PE 407d0000-407dd000 \ iphlpapi
ELF 407e2000-407fd000 Deferred version<elf>
\-PE 407f0000-407fb000 \ version
ELF 42559000-4269e000 Deferred user32<elf>
\-PE 42560000-4263e000 \ user32
ELF 4269e000-4273e000 Deferred gdi32<elf>
\-PE 426a0000-42718000 \ gdi32
ELF 4273e000-4276c000 Deferred ws2_32<elf>
\-PE 42740000-42766000 \ ws2_32
ELF 4276c000-42781000 Deferred lz32<elf>
\-PE 42770000-42780000 \ lz32
ELF 42781000-4293e000 Deferred shell32<elf>
\-PE 42790000-4290c000 \ shell32
ELF 4293e000-429b8000 Deferred shlwapi<elf>
\-PE 42940000-42995000 \ shlwapi
ELF 429b8000-42aa9000 Deferred comctl32<elf>
\-PE 429c0000-42a84000 \ comctl32
ELF 42aa9000-42ac0000 Deferred psapi<elf>
\-PE 42ab0000-42abe000 \ psapi
ELF 42ac0000-42b3d000 Deferred msvcrt<elf>
\-PE 42ad0000-42b0f000 \ msvcrt
ELF 42b3d000-42b67000 Deferred msacm32<elf>
\-PE 42b40000-42b62000 \ msacm32
ELF 42b67000-42c99000 Deferred ole32<elf>
\-PE 42b70000-42c5b000 \ ole32
ELF 42c99000-42d21000 Deferred rpcrt4<elf>
\-PE 42ca0000-42d01000 \ rpcrt4
ELF 42d21000-42d3d000 Deferred wsock32<elf>
\-PE 42d30000-42d3b000 \ wsock32
ELF 42d3d000-42d63000 Deferred dinput8<elf>
\-PE 42d40000-42d57000 \ dinput8
ELF 42d63000-42da4000 Deferred dinput<elf>
\-PE 42d70000-42d93000 \ dinput
ELF 42da4000-42de1000 Stabs d3d9<elf>
\-PE 42db0000-42dd7000 \ d3d9
ELF 42de1000-42f29000 Stabs wined3d<elf>
\-PE 42df0000-42f0f000 \ wined3d
ELF 42f29000-43037000 Deferred oleaut32<elf>
\-PE 42f30000-43003000 \ oleaut32
PE 43037000-430b6000 Deferred libfreetype.6.dylib
PE 4319a000-431cb000 Deferred libfontconfig.1.dylib
PE 431cb000-432ce000 Deferred libiconv.2.dylib
PE 432ce000-432f1000 Deferred libexpat.1.dylib
ELF 43660000-4370f000 Deferred winex11<elf>
\-PE 43670000-436f1000 \ winex11
PE 4370f000-43727000 Deferred libice.6.dylib
PE 43727000-43737000 Deferred libxext.6.dylib
PE 43737000-4385b000 Deferred libx11.6.dylib
PE 4385b000-4385f000 Deferred libxau.6.dylib
PE 4385f000-43864000 Deferred libxdmcp.6.dylib
ELF 43864000-43888000 Deferred imm32<elf>
\-PE 43870000-43883000 \ imm32
PE 43888000-4388b000 Deferred libxinerama.1.dylib
PE 4388b000-43891000 Deferred libxxf86vm.1.dylib
PE 43891000-4389b000 Deferred libxrender.1.dylib
PE 4389b000-438a3000 Deferred libxrandr.2.dylib
PE 438a3000-438ac000 Deferred libxcursor.1.dylib
PE 438ac000-438b1000 Deferred libxfixes.3.dylib
ELF 438b1000-438d9000 Deferred winecoreaudio<elf>
\-PE 438c0000-438d5000 \ winecoreaudio
PE 438d9000-4394a000 Deferred coremidi
ELF 4394a000-439ab000 Deferred dsound<elf>
\-PE 43950000-43996000 \ dsound
PE 439ce000-439d7000 Deferred audioipcplugin
PE 439d7000-439e2000 Deferred applehdahalplugin
ELF 43b82000-43b9c000 Deferred msacm32<elf>
\-PE 43b90000-43b9a000 \ msacm32
ELF 43b9c000-43bb3000 Deferred midimap<elf>
\-PE 43ba0000-43bb1000 \ midimap
ELF 43bb3000-43bed000 Deferred uxtheme<elf>
\-PE 43bc0000-43be6000 \ uxtheme
PE 43d8c000-43dd4000 Deferred libgl.1.dylib
PE 43e1c000-43e40000 Deferred glrendererfloat
ELF 43e68000-43eda000 Deferred setupapi<elf>
\-PE 43e70000-43eba000 \ setupapi
PE 44058000-441fa000 Stabs glengine
PE 441fa000-44805000 Stabs geforce8xxxgldriver
PE 44805000-44c2f000 Deferred libclh.dylib
ELF 44dc9000-44e05000 Deferred winspool<elf>
\-PE 44dd0000-44dfc000 \ winspool
ELF 45471000-454e3000 Deferred ddraw<elf>
\-PE 45480000-454c9000 \ ddraw
PE 78130000-781cb000 Deferred msvcr80
ELF 7b800000-7b996000 Deferred kernel32<elf>
\-PE 7b810000-7b955000 \ kernel32
ELF 7bc00000-7bcca000 Deferred ntdll<elf>
\-PE 7bc10000-7bc92000 \ ntdll
PE 7c420000-7c4a7000 Deferred msvcp80
PE 90003000-90066000 Deferred libglu.dylib
PE 90003000-90066000 Deferred libglu.dylib
PE 90054000-908fe000 Deferred coregraphics
PE 90054000-908fe000 Deferred coregraphics
PE 908ee000-909d3000 Deferred colorsync
PE 908ee000-909d3000 Deferred colorsync
PE 909ab000-909d6000 Deferred libjpeg.dylib
PE 909e6000-909f4000 Deferred commonpanels
PE 90bdb000-90df1000 Deferred imageio
PE 90d98000-90dff000 Deferred familycontrols
PE 919fe000-91b23000 Deferred desktopservicespriv
PE 919fe000-91b23000 Deferred desktopservicespriv
PE 919fe000-91b23000 Deferred desktopservicespriv
PE 91b48000-91b6a000 Deferred libpng.dylib
PE 91b64000-91b6a000 Deferred libradiance.dylib
PE 91b67000-91c20000 Deferred securityfoundation
PE 91d0f000-9208e000 Deferred foundation
PE 91d0f000-9208e000 Deferred foundation
PE 92703000-9277c000 Deferred iokit
PE 9279a000-9285d000 Deferred ats
PE 928b9000-92904000 Deferred libvdsp.dylib
PE 92c87000-92ca0000 Stabs libgl.dylib
PE 92d04000-92d17000 Deferred speechrecognition
PE 92da4000-92def000 Deferred ae
PE 92ee0000-930c4000 Deferred libicucore.a.dylib
PE 92ee0000-930c4000 Deferred libicucore.a.dylib
PE 930a8000-9315f000 Deferred kerberos
PE 930a8000-9315f000 Deferred kerberos
PE 930a8000-9315f000 Deferred kerberos
PE 930a8000-9315f000 Deferred kerberos
PE 930a8000-9315f000 Deferred kerberos
PE 931d9000-933fd000 Deferred libsystem.b.dylib
PE 935dd000-93702000 Deferred libxml2.2.dylib
PE 9371c000-93724000 Deferred libcorevmclient.dylib
PE 9383f000-93dfa000 Deferred liblapack.dylib
PE 93ed4000-93ee1000 Deferred opendirectory
PE 93ee5000-93efb000 Deferred netfs
PE 93f04000-93f58000 Deferred libtiff.dylib
PE 93f04000-93f58000 Deferred libtiff.dylib
PE 93f77000-93f7e000 Deferred securityhi
PE 93f77000-93f7e000 Deferred securityhi
PE 94045000-941d7000 Deferred audiotoolbox
PE 94045000-941d7000 Deferred audiotoolbox
PE 94253000-942ce000 Deferred hiservices
PE 942a5000-94308000 Deferred coreui
PE 942ea000-942f6000 Deferred iosurface
PE 942ea000-942f6000 Deferred iosurface
PE 9477e000-9482a000 Deferred coreaudio
PE 9483a000-94877000 Deferred dictionaryservices
PE 9486d000-94896000 Deferred opencl
PE 9486d000-94896000 Deferred opencl
PE 948b0000-948b3000 Deferred carbon
PE 94a2d000-94a57000 Deferred libresolv.9.dylib
PE 94b34000-94bcc000 Deferred coretext
PE 94c44000-94d19000 Deferred qd
PE 94ced000-95123000 Deferred quartzcore
PE 94ced000-95123000 Deferred quartzcore
PE 950ac000-95184000 Deferred ink
PE 9515b000-9521c000 Deferred libobjc.a.dylib
PE 9544a000-95452000 Deferred coreservices
PE 954dc000-955f3000 Deferred libglprogrammability.dylib
PE 955d3000-955fc000 Deferred cfopendirectory
PE 958e2000-95c1f000 Deferred security
PE 95b55000-95c40000 Deferred vimage
PE 95c5c000-95c88000 Deferred directoryservice
PE 95c5c000-95c88000 Deferred directoryservice
PE 95cb5000-95cbe000 Deferred libgfxshared.dylib
PE 95cb5000-95cbe000 Deferred libgfxshared.dylib
PE 95cba000-95cd9000 Deferred multitouchsupport
PE 95da0000-95dfb000 Deferred systemconfiguration
PE 95dde000-95e20000 Deferred libcups.2.dylib
PE 95e83000-95fc5000 Deferred libfontparser.dylib
PE 95f37000-95f6c000 Deferred corevideo
PE 95fd0000-96039000 Deferred passwordserver
PE 95fd0000-96039000 Deferred passwordserver
PE 9703a000-970b2000 Deferred libvmisc.dylib
PE 972dd000-972e3000 Deferred audiounit
PE 972f0000-97376000 Deferred htmlrendering
PE 9744a000-978ac000 Deferred hitoolbox
PE 979df000-979f3000 Deferred opengl
PE 982f3000-982fb000 Deferred applicationservices
PE 9852d000-98671000 Deferred libcrypto.0.9.8.dylib
PE 98725000-98994000 Deferred corefoundation
PE 9889d000-988bb000 Deferred langanalysis
PE 9889d000-988bb000 Deferred langanalysis
PE 98a03000-98a0c000 Deferred libgif.dylib
PE 98a03000-98a0c000 Deferred libgif.dylib
PE 98a89000-98a9b000 Deferred carbonsound
PE 98d16000-98dda000 Deferred printcore
PE 98d16000-98dda000 Deferred printcore
PE 98d16000-98dda000 Deferred printcore
PE 9948e000-99491000 Deferred veclib
Threads:
process tid prio (all id:s are in hex)
0000000e
00000014 0
00000010 0
0000000f 0
00000011
00000018 0
00000017 0
00000013 0
00000012 0
0000001f (D) C:\Programme\Dragon Age\bin_ship\DAOrigins.exe
0000003a 1
00000039 1
0000002f 2
0000002e 2
0000002d 2
0000002c 15
0000002b 15
0000002a 0
00000029 -1
00000028 0
00000027 0
00000026 0
00000025 0
00000024 0
00000023 0
00000022 0 <==
00000021 0
00000020 0
Backtrace:
=>0 0x442e1d5b in geforce8xxxgldriver (+0xe7d5b) (0x0548d358)
1 0x4427b1e8 in geforce8xxxgldriver (+0x811e8) (0x0548d3b8)
2 0x4427b510 in geforce8xxxgldriver (+0x81510) (0x0548d3c8)
3 0x44323923 in geforce8xxxgldriver (+0x129923) (0x0548ed58)
4 0x4428c3bf in geforce8xxxgldriver (+0x923bf) (0x0548ed88)
5 0x44322ea0 in geforce8xxxgldriver (+0x128ea0) (0x0548ee98)
6 0x44310419 in geforce8xxxgldriver (+0x116419) (0x0548eed8)
7 0x44310831 in geforce8xxxgldriver (+0x116831) (0x0548eef8)
8 0x4421f8b7 gldUpdateDispatch+0x287() in geforce8xxxgldriver (0x0548ef48)
9 0x440fa13a gleDrawArraysOrElements_ACC_Exec+0x316() in glengine (0x0548efa8)
10 0x92c883c0 glDrawElements+0x34() in libgl.dylib (0x0548efd8)
11 0x42e568f2 drawPrimitive+0x862() in wined3d (0x0548f2c8)
12 0x42e28984 IWineD3DDeviceImpl_DrawIndexedPrimitive+0xd4() in wined3d (0x0548f318)
13 0x42db9bb2 IDirect3DDevice9Impl_DrawIndexedPrimitive+0xf2() in d3d9 (0x0548f398)
Thanks so far,
M:A:
Anyone out there running Dragon Age:Origins on SNOW LEOPARD?
Marvin_Arnold wrote:
Wine do not trade code from what I can gather here (if I'm incorrect
please feel free to flame me....)
James McKenzie
File a bug report in case this has not been reported before. Cider andWell, I installed it via Macports and I had to tweak the plist as doh123 suggested. Wine kept using Apple's x11. Works fine now.I have the 2.5.0 beta installed from Mac OS
Forge, too, and Wine uses it automatically.
Oh no! BioWare beat us to being the first DragonAge users on Mac! So our journey ends here?Dragon Age released for the Mac today... official Cider port.... just for the info...
FWIW, using xorg instead of Apple's x11 didn't change my main problems:
- Starting a new game: Character creation works, but game freezes during the first seconds of the video sequence after creation. ("Quick Play"). Error:
Code:
wine: Unhandled page fault on write access to 0x00000010 at address 0x43e6224a (thread 0023), starting debugger...
- resuming a game copied from Crossover: Game loads (lowest graphics settigs, high textures, no framebuder, no vsync, registry set as described on the DA:O appdb page, wine patched as describes), but after a 90 degree camera rotation, it freezes. Error:
Code:
err:d3d:buffer_create_buffer_object glBufferDataARB failed with error GL_OUT_OF_MEMORY (0x505)
err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
EDIT: Now the saved the game doesn't start at all, with this error:
Code:
martin-e-g-anhalts-macbook-pro:~ bigmega$ wine(783,0x41059e00) malloc: *** mmap(size=2097152) failed (error code=12)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Wine do not trade code from what I can gather here (if I'm incorrect
please feel free to flame me....)
James McKenzie
was worth a shot since I've had some Wine related graphics issues with Apples version...Marvin_Arnold wrote:Oh no! BioWare beat us to being the first DragonAge users on Mac! So our journey ends here?
FWIW, using xorg instead of Apple's x11 didn't change my main problems:
But no, they didn't get the first DragonAge running on Macs... but it might be the best. There were already Cider and Crossover hacks that could kind of run it.. mostly with some graphics anomalies.
Crossover with cxwine based off 1.1.25 can mostly run it... may try some different versions of wine.
-
- Level 2
- Posts: 13
- Joined: Fri Sep 11, 2009 6:50 pm
It was indeed worth it in any case, because I had used xorg with 10.5 already and had sorely missed it in 10.6 - Apple's x11 had very misbehaving Clipboard/Pasteboard synchronisation, among other things...
I think if Bioware officially endorses/releases the Cider port, it must be very functional. I had tested DO:A with Crossover-games, but could only run it at lowest graphics setting, else it would have the black flickering textures and crash after a while, and without Bink video support at all, which especially in this game with its many cutscenes is quite frustrating...
I'll give the Cider port a try, hope it lives up to the expectations...
As for the bugs, I thought I couldn't file bug reports after using winetricks...
Thanks,
M:A:
I think if Bioware officially endorses/releases the Cider port, it must be very functional. I had tested DO:A with Crossover-games, but could only run it at lowest graphics setting, else it would have the black flickering textures and crash after a while, and without Bink video support at all, which especially in this game with its many cutscenes is quite frustrating...
I'll give the Cider port a try, hope it lives up to the expectations...
As for the bugs, I thought I couldn't file bug reports after using winetricks...
Thanks,
M:A: