Xbox360 Controller in WINE (autodetection)

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gamerz
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Posts: 9
Joined: Sun Mar 23, 2014 7:38 am

Xbox360 Controller in WINE (autodetection)

Post by gamerz »

Hi,

i have enabled my XBox360 wireless Controller to work with Games automatically. (these Games must support the Xbox Controller)

Download this file:
http://www.mediafire.com/download/bt2gi ... r_WINE.zip
and put the 2 files (xinput1_3.dll & x360ce.ini) into the root of your Game. (where the .exe file is located)
That's it, you can now play the Game with XBox Contoller. :D

Tested successfully with Trackmania (free download: http://trackmaniaforever.com/), Blur and Nail'd.
I don't knew if it is necessary, but i have "xboxdrv" installed on my Ubuntu.

Maybe the WINE Developers can implement this for Xbox360 autodetection, it's Open Source.
https://code.google.com/p/x360ce/
oiaohm
Level 8
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Posts: 1020
Joined: Fri Feb 29, 2008 2:54 am

Re: Xbox360 Controller in WINE (autodetection)

Post by oiaohm »

gamerz wine developers mailing list.

http://pingus.seul.org/~grumbel/xboxdrv/ on Linux. Results in wine detect xbox360 joysticks as any other normal joystick.

So this is the reverse. gamerz the developers of x360ce do need to be questioned if they will accept their code being published under an older LGPL license. They have chosen LGPL 3.0 wine is still LGPL 2.1. gamerz yes the head ache of the open source world. Its not that its open source but to use parts we have to be compatible licenses. Yes LGPLv3 project can include LGPLv2.1 code but not the reverse. Other wise it will have to remain as a independent project,

The wine project would most likely support patches to make xbox 360 joysticks work better even including emulation support.

gamerz it good that it works.
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